| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643 |
- <?xml version="1.0" encoding="utf-8"?>
- <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProductVersion>10.0.20506</ProductVersion>
- <SchemaVersion>2.0</SchemaVersion>
- <ProjectGuid>{6396AEEA-8EF9-9740-4CEF-891CC997106C}</ProjectGuid>
- <OutputType>Library</OutputType>
- <AssemblyName>Unity.Model</AssemblyName>
- <FileAlignment>512</FileAlignment>
- <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
- <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
- <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
- <TargetFrameworkProfile>
- </TargetFrameworkProfile>
- <CompilerResponseFile>
- </CompilerResponseFile>
- <UnityProjectGenerator>VSTU</UnityProjectGenerator>
- <UnityProjectType>Game:1</UnityProjectType>
- <UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
- <UnityVersion>2017.4.11f1</UnityVersion>
- <RootNamespace>
- </RootNamespace>
- <LangVersion>6</LangVersion>
- </PropertyGroup>
- <PropertyGroup>
- <NoConfig>true</NoConfig>
- <NoStdLib>true</NoStdLib>
- <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
- <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2017_4_11;UNITY_2017_4;UNITY_2017;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE;NET45;ILRuntime</DefineConstants>
- <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
- <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2017_4_11;UNITY_2017_4;UNITY_2017;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE;NET45;ILRuntime</DefineConstants>
- <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="mscorlib">
- <HintPath>C:\Apps\Unity2017\Editor\Data\MonoBleedingEdge\lib\mono\4.6-api\mscorlib.dll</HintPath>
- </Reference>
- <Reference Include="System">
- <HintPath>C:\Apps\Unity2017\Editor\Data\MonoBleedingEdge\lib\mono\4.6-api\System.dll</HintPath>
- </Reference>
- <Reference Include="System.XML">
- <HintPath>C:\Apps\Unity2017\Editor\Data\MonoBleedingEdge\lib\mono\4.6-api\System.XML.dll</HintPath>
- </Reference>
- <Reference Include="System.Core">
- <HintPath>C:\Apps\Unity2017\Editor\Data\MonoBleedingEdge\lib\mono\4.6-api\System.Core.dll</HintPath>
- </Reference>
- <Reference Include="Microsoft.CSharp">
- <HintPath>C:\Apps\Unity2017\Editor\Data\MonoBleedingEdge\lib\mono\4.6-api\Microsoft.CSharp.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.Serialization">
- <HintPath>C:\Apps\Unity2017\Editor\Data\MonoBleedingEdge\lib\mono\4.6-api\System.Runtime.Serialization.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.Linq">
- <HintPath>C:\Apps\Unity2017\Editor\Data\MonoBleedingEdge\lib\mono\4.6-api\System.Xml.Linq.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEditor.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.CoreModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ParticleSystemModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.PhysicsModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.VehiclesModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ClothModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TextRenderingModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UIModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TerrainPhysicsModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.IMGUIModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ClusterInputModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ClusterRendererModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UNETModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.DirectorModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityAnalyticsModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.PerformanceReportingModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityConnectModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.WebModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.WebModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.VRModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UIElementsModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.StyleSheetsModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.AudioModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.CrashReportingModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.GameCenterModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.GridModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ImageConversionModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.InputModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.JSONSerializeModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ParticlesLegacyModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.ParticlesLegacyModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.Physics2DModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ScreenCaptureModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.SharedInternalsModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.SpriteMaskModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.SpriteShapeModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TerrainModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TilemapModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityWebRequestModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityWebRequestAudioModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityWebRequestTextureModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityWebRequestWWWModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.VideoModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.WindModule">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UI">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.UI">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.TestRunner">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TestRunner">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
- </Reference>
- <Reference Include="nunit.framework">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.Timeline">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.Timeline">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.TreeEditor">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UIAutomation">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/UIAutomation/UnityEngine.UIAutomation.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.UIAutomation">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/UIAutomation/Editor/UnityEditor.UIAutomation.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.Networking">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.Networking">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.GoogleAudioSpatializer">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.GoogleAudioSpatializer">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.HoloLens">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.HoloLens">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.SpatialTracking">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.VR">
- <HintPath>C:/Apps/Unity2017/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.Graphs">
- <HintPath>C:/Apps/Unity2017/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.Android.Extensions">
- <HintPath>C:/Apps/Unity2017/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.WindowsStandalone.Extensions">
- <HintPath>C:/Apps/Unity2017/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
- </Reference>
- <Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
- <HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/15.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
- </Reference>
- <Reference Include="ICSharpCode.SharpZipLib">
- <HintPath>Assets/Plugins/ICSharpCode.SharpZipLib.dll</HintPath>
- </Reference>
- <Reference Include="JetBrains.Rider.Unity.Editor.Plugin.Repacked">
- <HintPath>Assets/Plugins/Editor/JetBrains/JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll</HintPath>
- </Reference>
- <Reference Include="NPOI">
- <HintPath>Assets/Plugins/Editor/npoi/NPOI.dll</HintPath>
- </Reference>
- <Reference Include="NPOI.OOXML">
- <HintPath>Assets/Plugins/Editor/npoi/NPOI.OOXML.dll</HintPath>
- </Reference>
- <Reference Include="NPOI.OpenXml4Net">
- <HintPath>Assets/Plugins/Editor/npoi/NPOI.OpenXml4Net.dll</HintPath>
- </Reference>
- <Reference Include="NPOI.OpenXmlFormats">
- <HintPath>Assets/Plugins/Editor/npoi/NPOI.OpenXmlFormats.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.Advertisements">
- <HintPath>C:/Users/USER-PC/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.Analytics">
- <HintPath>C:/Users/USER-PC/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.13/UnityEngine.Analytics.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.Analytics">
- <HintPath>C:/Users/USER-PC/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.13/Editor/UnityEditor.Analytics.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.Purchasing">
- <HintPath>C:/Users/USER-PC/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.purchasing@0.0.19/UnityEngine.Purchasing.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.Purchasing">
- <HintPath>C:/Users/USER-PC/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.purchasing@0.0.19/Editor/UnityEditor.Purchasing.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.StandardEvents">
- <HintPath>C:/Users/USER-PC/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.standardevents@1.0.10/UnityEngine.StandardEvents.dll</HintPath>
- </Reference>
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="Unity.ThirdParty.csproj">
- <Project>{CFBC0A95-3456-3439-6B2E-60FDE0FE5EE1}</Project>
- <Name>Unity.ThirdParty</Name>
- </ProjectReference>
- </ItemGroup>
- <ItemGroup>
- <Compile Include="Assets\Model\Base\DoubleMap.cs" />
- <Compile Include="Assets\Model\Base\Event\Env.cs" />
- <Compile Include="Assets\Model\Base\Event\EnvKey.cs" />
- <Compile Include="Assets\Model\Base\Event\EventAttribute.cs" />
- <Compile Include="Assets\Model\Base\Event\EventIdType.cs" />
- <Compile Include="Assets\Model\Base\Event\IEvent.cs" />
- <Compile Include="Assets\Model\Base\Helper\ByteHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\EnumHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\FileHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\IdGenerater.cs" />
- <Compile Include="Assets\Model\Base\Helper\JsonHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\MD5Helper.cs" />
- <Compile Include="Assets\Model\Base\Helper\MethodInfoHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\NetHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\ObjectHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\RandomHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\StringHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\TimeHelper.cs" />
- <Compile Include="Assets\Model\Base\Helper\ZipHelper.cs" />
- <Compile Include="Assets\Model\Base\IL\Adapt_IMessage.cs" />
- <Compile Include="Assets\Model\Base\IL\IAsyncStateMachineAdaptor.cs" />
- <Compile Include="Assets\Model\Base\IL\IDisposableAdaptor.cs" />
- <Compile Include="Assets\Model\Base\IL\ILAdapterAttribute.cs" />
- <Compile Include="Assets\Model\Base\IL\ILBindingAttribute.cs" />
- <Compile Include="Assets\Model\Base\Log.cs" />
- <Compile Include="Assets\Model\Base\LogType.cs" />
- <Compile Include="Assets\Model\Base\Math\AcosLookupTable.cs" />
- <Compile Include="Assets\Model\Base\Math\Atan2LookupTable.cs" />
- <Compile Include="Assets\Model\Base\Math\IntMath.cs" />
- <Compile Include="Assets\Model\Base\Math\SinCosLookupTable.cs" />
- <Compile Include="Assets\Model\Base\Math\VFactor.cs" />
- <Compile Include="Assets\Model\Base\Math\VInt.cs" />
- <Compile Include="Assets\Model\Base\Math\VInt2.cs" />
- <Compile Include="Assets\Model\Base\Math\VInt3.cs" />
- <Compile Include="Assets\Model\Base\Math\VLine.cs" />
- <Compile Include="Assets\Model\Base\Math\VRect.cs" />
- <Compile Include="Assets\Model\Base\MultiMap.cs" />
- <Compile Include="Assets\Model\Base\Object\BaseAttribute.cs" />
- <Compile Include="Assets\Model\Base\Object\Component.cs" />
- <Compile Include="Assets\Model\Base\Object\ComponentFactory.cs" />
- <Compile Include="Assets\Model\Base\Object\ComponentWithId.cs" />
- <Compile Include="Assets\Model\Base\Object\Entity.cs" />
- <Compile Include="Assets\Model\Base\Object\EntityEventAttribute.cs" />
- <Compile Include="Assets\Model\Base\Object\EventProxy.cs" />
- <Compile Include="Assets\Model\Base\Object\EventSystem.cs" />
- <Compile Include="Assets\Model\Base\Object\IAwakeSystem.cs" />
- <Compile Include="Assets\Model\Base\Object\IChangeSystem.cs" />
- <Compile Include="Assets\Model\Base\Object\IComponentSerialize.cs" />
- <Compile Include="Assets\Model\Base\Object\IDestroySystem.cs" />
- <Compile Include="Assets\Model\Base\Object\ILateUpdateSystem.cs" />
- <Compile Include="Assets\Model\Base\Object\ILoadSystem.cs" />
- <Compile Include="Assets\Model\Base\Object\ISerializeToEntity.cs" />
- <Compile Include="Assets\Model\Base\Object\IStartSystem.cs" />
- <Compile Include="Assets\Model\Base\Object\IUpdateSystem.cs" />
- <Compile Include="Assets\Model\Base\Object\Object.cs" />
- <Compile Include="Assets\Model\Base\Object\ObjectPool.cs" />
- <Compile Include="Assets\Model\Base\Object\ObjectSystemAttribute.cs" />
- <Compile Include="Assets\Model\Base\OneThreadSynchronizationContext.cs" />
- <Compile Include="Assets\Model\Base\QueueDictionary.cs" />
- <Compile Include="Assets\Model\Base\RecyclableMemoryStream\Events.cs" />
- <Compile Include="Assets\Model\Base\RecyclableMemoryStream\RecyclableMemoryStream.cs" />
- <Compile Include="Assets\Model\Base\RecyclableMemoryStream\RecyclableMemoryStreamManager.cs" />
- <Compile Include="Assets\Model\Base\TryLocker.cs" />
- <Compile Include="Assets\Model\Base\UnOrderMultiMap.cs" />
- <Compile Include="Assets\Model\Component\Config\ClientConfig.cs" />
- <Compile Include="Assets\Model\Component\Config\DBConfig.cs" />
- <Compile Include="Assets\Model\Component\Config\GlobalProto.cs" />
- <Compile Include="Assets\Model\Component\Config\HttpConfig.cs" />
- <Compile Include="Assets\Model\Component\Config\InnerConfig.cs" />
- <Compile Include="Assets\Model\Component\Config\OuterConfig.cs" />
- <Compile Include="Assets\Model\Component\Config\RunServerConfig.cs" />
- <Compile Include="Assets\Model\Component\Config\StartConfig.cs" />
- <Compile Include="Assets\Model\Component\GlobalConfigComponent.cs" />
- <Compile Include="Assets\Model\Component\SceneChangeComponent.cs" />
- <Compile Include="Assets\Model\Component\TimerComponent.cs" />
- <Compile Include="Assets\Model\Entity\Config\UnitConfig.cs" />
- <Compile Include="Assets\Model\Entity\Game.cs" />
- <Compile Include="Assets\Model\Entity\Hotfix.cs" />
- <Compile Include="Assets\Model\Entity\Scene.cs" />
- <Compile Include="Assets\Model\Entity\UnityWebRequestAsync.cs" />
- <Compile Include="Assets\Model\Entity\WWWAsync.cs" />
- <Compile Include="Assets\Model\Helper\ActionHelper.cs" />
- <Compile Include="Assets\Model\Helper\BundleHelper.cs" />
- <Compile Include="Assets\Model\Helper\Dumper.cs" />
- <Compile Include="Assets\Model\Helper\GameObjectHelper.cs" />
- <Compile Include="Assets\Model\Helper\ILHelper.cs" />
- <Compile Include="Assets\Model\Helper\PathHelper.cs" />
- <Compile Include="Assets\Model\Helper\PositionHelper.cs" />
- <Compile Include="Assets\Model\Helper\ResourcesHelper.cs" />
- <Compile Include="Assets\Model\ILBinding\CLRBindings.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ActionHelper_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Actor_CreateUnits_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Actor_Test_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Actor_TestRequest_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Actor_TransferRequest_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_C2G_EnterMap_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_CameraComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_CanvasConfig_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Component_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ComponentFactory_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ComponentWithId_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_DoubleMap_2_UInt16_Type_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Entity_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ErrorCode_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_EventAttribute_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_EventProxy_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_EventSystem_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Frame_ClickMap_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Game_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_GameObjectHelper_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_GlobalConfigComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_GlobalProto_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Hotfix_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_IdGenerater_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_IMessagePacker_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Log_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_MessageAttribute_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_MessageDispatherComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_MessageInfo_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_MessageProxy_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_MoveComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_NetworkComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_OpcodeTypeComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Player_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_PlayerComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_ResourcesComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_RpcException_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Scene_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Session_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_SessionCallbackComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_SessionComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_UIFactoryAttribute_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_Unit_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_UnitComponent_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_UnitFactory_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_UnitInfo_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ETModel_UnOrderMultiMap_2_Type_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_CodedInputStream_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_CodedOutputStream_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_Collections_RepeatedField_1_Google_Protobuf_Adapt_IMessage_Bi_t.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_Collections_RepeatedField_1_Int32_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_Collections_RepeatedField_1_Int64_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_Collections_RepeatedField_1_String_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_Collections_RepeatedField_1_UnitInfo_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_FieldCodec_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_MessageParser_1_Google_Protobuf_Adapt_IMessage_Binding_Adapto_t.cs" />
- <Compile Include="Assets\Model\ILBinding\Google_Protobuf_ProtoPreconditions_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\LitJson_JsonMapper_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\ReferenceCollector_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Action_1_Google_Protobuf_Adapt_IMessage_Binding_Adaptor_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Activator_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_Int32_Action_1_Google_Protobuf_Adapt__t.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_Int64_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCo_t.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCo_t_t.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_String_List_1_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding_ValueColl_t.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding_ValueColl_t_t.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_Type_Queue_1_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_Type_Queue_1_Object_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_UInt16_List_1_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Dictionary_2_UInt16_Object_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_HashSet_1_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_HashSet_1_ILTypeInstance_Binding_Enumerator_Bindin_t.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_IEnumerator_1_UnitInfo_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_List_1_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_List_1_ILTypeInstance_Binding_Enumerator_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_List_1_Object_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_List_1_String_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_List_1_Type_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_List_1_Type_Binding_Enumerator_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Queue_1_ILTypeInstance_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Queue_1_Int64_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_Generic_Queue_1_Object_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_IDictionary_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Collections_IEnumerator_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Exception_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_IDisposable_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Linq_Enumerable_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_NotImplementedException_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Object_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Reflection_MemberInfo_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Runtime_CompilerServices_AsyncVoidMethodBuilder_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Runtime_CompilerServices_TaskAwaiter_1_Google_Protobuf_Adapt_IMessage__t.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Runtime_CompilerServices_TaskAwaiter_1_IResponse_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_String_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Threading_CancellationToken_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Threading_Tasks_Task_1_Google_Protobuf_Adapt_IMessage_Binding_Adaptor__t.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Threading_Tasks_Task_1_IResponse_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Threading_Tasks_TaskCompletionSource_1_Google_Protobuf_Adapt_IMessage__t.cs" />
- <Compile Include="Assets\Model\ILBinding\System_Type_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_Camera_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_Component_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_GameObject_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_Input_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_LayerMask_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_Object_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_Physics_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_RaycastHit_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_TextAsset_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_Transform_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_UI_Button_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_UI_InputField_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\UnityEngine_Vector3_Binding.cs" />
- <Compile Include="Assets\Model\ILBinding\VInt3_Binding.cs" />
- <Compile Include="Assets\Model\Init.cs" />
- <Compile Include="Assets\Model\Module\ActorLocation\IActorLocationMessage.cs" />
- <Compile Include="Assets\Model\Module\Actor\IActorMessage.cs" />
- <Compile Include="Assets\Model\Module\AssetsBundle\AssetsBundleLoaderAsync.cs" />
- <Compile Include="Assets\Model\Module\AssetsBundle\AssetsLoaderAsync.cs" />
- <Compile Include="Assets\Model\Module\AssetsBundle\BundleDownloaderComponent.cs" />
- <Compile Include="Assets\Model\Module\AssetsBundle\ResourcesComponent.cs" />
- <Compile Include="Assets\Model\Module\AssetsBundle\VersionConfig.cs" />
- <Compile Include="Assets\Model\Module\Config\ACategory.cs" />
- <Compile Include="Assets\Model\Module\Config\AConfigComponent.cs" />
- <Compile Include="Assets\Model\Module\Config\ConfigAttribute.cs" />
- <Compile Include="Assets\Model\Module\Config\ConfigComponent.cs" />
- <Compile Include="Assets\Model\Module\Config\ConfigHelper.cs" />
- <Compile Include="Assets\Model\Module\Config\IConfig.cs" />
- <Compile Include="Assets\Model\Module\Filter\FilterAttribute.cs" />
- <Compile Include="Assets\Model\Module\Filter\FilterComponent.cs" />
- <Compile Include="Assets\Model\Module\Filter\FilterEntity.cs" />
- <Compile Include="Assets\Model\Module\Filter\IFilter.cs" />
- <Compile Include="Assets\Model\Module\FrameSync\AnimatorComponent.cs" />
- <Compile Include="Assets\Model\Module\FrameSync\CameraComponent.cs" />
- <Compile Include="Assets\Model\Module\FrameSync\ClientFrameComponent.cs" />
- <Compile Include="Assets\Model\Module\FrameSync\FrameMessage.cs" />
- <Compile Include="Assets\Model\Module\FrameSync\FrameOpcode.cs" />
- <Compile Include="Assets\Model\Module\FrameSync\MoveComponent.cs" />
- <Compile Include="Assets\Model\Module\FrameSync\Player.cs" />
- <Compile Include="Assets\Model\Module\FrameSync\PlayerComponent.cs" />
- <Compile Include="Assets\Model\Module\FrameSync\PlayerFactory.cs" />
- <Compile Include="Assets\Model\Module\FrameSync\SessionComponent.cs" />
- <Compile Include="Assets\Model\Module\FrameSync\Unit.cs" />
- <Compile Include="Assets\Model\Module\FrameSync\UnitComponent.cs" />
- <Compile Include="Assets\Model\Module\FrameSync\UnitFactory.cs" />
- <Compile Include="Assets\Model\Module\Message\AMHandler.cs" />
- <Compile Include="Assets\Model\Module\Message\ErrorCode.cs" />
- <Compile Include="Assets\Model\Module\Message\IMessage.cs" />
- <Compile Include="Assets\Model\Module\Message\IMessageDispatcher.cs" />
- <Compile Include="Assets\Model\Module\Message\IMessagePacker.cs" />
- <Compile Include="Assets\Model\Module\Message\IMHandler.cs" />
- <Compile Include="Assets\Model\Module\Message\MessageAttribute.cs" />
- <Compile Include="Assets\Model\Module\Message\MessageDispatherComponent.cs" />
- <Compile Include="Assets\Model\Module\Message\MessageHandlerAttribute.cs" />
- <Compile Include="Assets\Model\Module\Message\MessageInfo.cs" />
- <Compile Include="Assets\Model\Module\Message\MessagePool.cs" />
- <Compile Include="Assets\Model\Module\Message\MessageProxy.cs" />
- <Compile Include="Assets\Model\Module\Message\NetOuterComponent.cs" />
- <Compile Include="Assets\Model\Module\Message\NetOuterComponentSystem.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\AChannel.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\AService.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\Circularbuffer.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\KCP\KChannel.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\KCP\Kcp.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\KCP\KService.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\NetworkHelper.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\TCP\PacketParser.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\TCP\TChannel.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\TCP\TService.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\WebSocket\WChannel.cs" />
- <Compile Include="Assets\Model\Module\Message\Network\WebSocket\WService.cs" />
- <Compile Include="Assets\Model\Module\Message\NetworkComponent.cs" />
- <Compile Include="Assets\Model\Module\Message\Opcode.cs" />
- <Compile Include="Assets\Model\Module\Message\OpcodeHelper.cs" />
- <Compile Include="Assets\Model\Module\Message\OpcodeTypeComponent.cs" />
- <Compile Include="Assets\Model\Module\Message\OuterMessage.cs" />
- <Compile Include="Assets\Model\Module\Message\OuterMessageDispatcher.cs" />
- <Compile Include="Assets\Model\Module\Message\OuterOpcode.cs" />
- <Compile Include="Assets\Model\Module\Message\ProtobufHelper.cs" />
- <Compile Include="Assets\Model\Module\Message\ProtobufPacker.cs" />
- <Compile Include="Assets\Model\Module\Message\RpcException.cs" />
- <Compile Include="Assets\Model\Module\Message\Session.cs" />
- <Compile Include="Assets\Model\Module\Message\SessionCallbackComponent.cs" />
- <Compile Include="Assets\Model\Module\Numeric\INumericWatcher.cs" />
- <Compile Include="Assets\Model\Module\Numeric\NumericChangeEvent_NotifyWatcher.cs" />
- <Compile Include="Assets\Model\Module\Numeric\NumericComponent.cs" />
- <Compile Include="Assets\Model\Module\Numeric\NumericType.cs" />
- <Compile Include="Assets\Model\Module\Numeric\NumericWatcher_Hp_ShowUI.cs" />
- <Compile Include="Assets\Model\Module\Numeric\NumericWatcherAttribute.cs" />
- <Compile Include="Assets\Model\Module\Numeric\NumericWatcherComponent.cs" />
- <Compile Include="Assets\Model\Module\UI\CanvasConfig.cs" />
- <Compile Include="Assets\Model\Module\UI\IUIFactory.cs" />
- <Compile Include="Assets\Model\Module\UI\LayerNames.cs" />
- <Compile Include="Assets\Model\Module\UI\UI.cs" />
- <Compile Include="Assets\Model\Module\UI\UIComponent.cs" />
- <Compile Include="Assets\Model\Module\UI\UIFactoryAttribute.cs" />
- <Compile Include="Assets\Model\Module\UI\UIType.cs" />
- <Compile Include="Assets\Model\Other\AppType.cs" />
- <Compile Include="Assets\Model\Other\Define.cs" />
- <Compile Include="Assets\Model\Other\ECSView.cs" />
- <Compile Include="Assets\Model\Other\IInstanceMethod.cs" />
- <Compile Include="Assets\Model\Other\ILMethod.cs" />
- <Compile Include="Assets\Model\Other\MonoMethod.cs" />
- <Compile Include="Assets\Model\Other\MotionType.cs" />
- <Compile Include="Assets\Model\Other\ReferenceCollector.cs" />
- <Compile Include="Assets\Model\UI\UILoading\Component\UILoadingComponent.cs" />
- <Compile Include="Assets\Model\UI\UILoading\Event\LoadingBeginEvent_CreateLoadingUI.cs" />
- <Compile Include="Assets\Model\UI\UILoading\Event\LoadingFinishEvent_RemoveLoadingUI.cs" />
- <Compile Include="Assets\Model\UI\UILoading\Factory\UILoadingFactory.cs" />
- </ItemGroup>
- <ItemGroup>
- <None Include="Assets\Res\Config\BuffConfig.txt" />
- <None Include="Assets\Res\Config\GlobalProto.txt" />
- <None Include="Assets\Res\Config\UnitConfig.txt" />
- <None Include="Assets\StreamingAssets\Version.txt" />
- <None Include="Assets\link.xml" />
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <Target Name="GenerateTargetFrameworkMonikerAttribute" />
- </Project>
|