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- using System;
- using System.Collections.Generic;
- namespace Model
- {
- public enum NodeParamType
- {
- Input,
- Output,
- None
- }
- public enum BehaviorTreeEnum
- {
- SkillShakingTree,
- SkillShakingTree2
- }
- public static class BTEnvKey
- {
- public const string None = "None";
- public const string OwnerId = "OwnerId";
- public const string Buff = "Buff";
- public const string BuffId = "BuffId";
- public const string Skill = "Skill";
- public const string SkillConfig = "SkillConfig";
- public const string SkillTime = "SkillTime";
- public const string SkillVector2 = "SkillVector2";
- public const string SkillAction = "SkillAction";
- public const string SkillEffect = "SkillEffect";
- public const string TargetID = "TargetID";
- public const string DelayRunID = "DelayRunID";
- public const string Attacker = "Attacker";
- public const string Tree = "Tree";
- public const string IsTimeMaxEffect = "IsTimeMaxEffect";
- public const string UnitID = "UnitID";
- public const string IsEnemy = "IsEnemy";
- public const string IsAlly = "IsAlly";
- public const string UnitOldActorID = "UnitOldActorID";
- public const string SkillEnum = "SkillEnum";
- public const string UnusualBreak = "UnusualBreak";
- public const string AssetBundleNameListKey = "AssetBundleNameListKey";
- public const string NodePath = "NodePath";
- public const string Self = "Self";
- public const string FlagID = "FlagID";
- public const string UnitPos = "UnitPos";
- public const string MousePos = "MousePos";
- public const string MouseClickType = "MouseClickType";
- public const string SwitchCase = "SwitchCase";
- public const string ActorID = "ActorID";
- public const string DamagePercentage = "DamagePercentage";
- public const string HittedUnitId = "HittedUnitId";
- public const string PlayerName = "PlayerName";
- public const string UnitName = "UnitName";
- public const string UnitRotation = "UnitRotation";
- public const string BTSource = "BTSource";
- public const string BuffSourceId = "BuffSourceId";
- public const string MyUnit = "MyUnit";
- public const string KillReport = "KillReport";
- public const string KillRadioSound = "KillRadioSound";
- public const string SKillSoundType = "SKillSoundType";
- public const string BuffEffectType = "BuffEffectType";
- public const string CombatType = "CombatType";
- public const string CombatValue = "CombatValue";
- public const string GameOverType = "GameOverType";
- public const string Numeric = "Numeric";
- }
- public static class BehaviorTreeInOutConstrain
- {
- public static string[] GetEnvKeyEnum(Type enumType)
- {
- List<string> list = new List<string>();
- Array array = Enum.GetValues(enumType);
- foreach (var item in array)
- {
- list.Add(item.ToString());
- }
- string[] strArr = new string[list.Count];
- for (int i = 0; i < list.Count; i++)
- {
- strArr[i] = list[i];
- }
- return strArr;
- }
- public static List<string> GetTreeEnumList(Dictionary<string, Type> envKeyDict)
- {
- List<string> list = new List<string>();
- foreach (var item in envKeyDict)
- {
- list.Add(item.Key);
- }
- return list;
- }
- public static List<string> GetTreeEnumFilterList(Dictionary<string, Type> envKeyDict, Type type)
- {
- List<string> list = new List<string>();
- foreach (var item in envKeyDict)
- {
- if (item.Value == type)
- {
- list.Add(item.Key);
- }
- }
- return list;
- }
- }
- }
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