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- using Model;
- namespace Hotfix
- {
- [Event(EventIdType.InitSceneStart)]
- public class InitSceneStart_CreateLobbyUI
- {
- public void Run()
- {
- UI ui = Game.Scene.GetComponent<UIComponent>().Create(UIType.Lobby);
- //Login();
- }
- public static async void Login()
- { //
- //try
- //{
- // Game.Scene.AddComponent<MessageDispatherComponent, AppType>(AppType.Client);
- // ClientConfig clientConfig = Game.Scene.AddComponent<ClientConfigComponent>().Config.GetComponent<ClientConfig>();
- // NetOuterComponent networkComponent = Game.Scene.AddComponent<NetOuterComponent>();
- // using (Session session = networkComponent.Create(clientConfig.Address))
- // {
- // R2C_Login s2CLogin = await session.Call<C2R_Login, R2C_Login>(new C2R_Login { Account = "abcdef", Password = "111111" });
- // networkComponent.Remove(session.Id);
- //
- // // 连接Gate
- // using (Session gateSession = networkComponent.Create(s2CLogin.Address))
- // {
- // await gateSession.Call<C2G_LoginGate, G2C_LoginGate>(new C2G_LoginGate(s2CLogin.Key));
- // }
- //
- // Log.Info("连接Gate验证成功!");
- // }
- //}
- //catch (Exception e)
- //{
- // Log.Error(e.ToString());
- //}
- }
- }
- }
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