MoveComponent.cs 389 B

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  1. using System;
  2. using System.Threading;
  3. using UnityEngine;
  4. namespace ET
  5. {
  6. public class MoveComponent: Entity
  7. {
  8. public Vector3 Target;
  9. // 开启移动协程的时间
  10. public long StartTime;
  11. // 开启移动协程的Unit的位置
  12. public Vector3 StartPos;
  13. public long needTime;
  14. public ETTaskCompletionSource moveTcs;
  15. }
  16. }