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- using UnityEngine;
- namespace ET
- {
- public class TurnComponent : Entity
- {
- // turn
- public Quaternion To;
- public Quaternion From;
- public float t = float.MaxValue;
- public float TurnTime = 0.1f;
- public override void Dispose()
- {
- if (this.IsDisposed)
- {
- return;
- }
- base.Dispose();
- }
- }
- }
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