BuildinFileManifest.cs 452 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace ET
  5. {
  6. /// <summary>
  7. /// 内置资源清单
  8. /// </summary>
  9. public class BuildinFileManifest : ScriptableObject
  10. {
  11. [Serializable]
  12. public class Element
  13. {
  14. public string PackageName;
  15. public string FileName;
  16. public string FileCRC32;
  17. }
  18. public List<Element> BuildinFiles = new();
  19. }
  20. }