ObjectEvents.cs 5.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Reflection;
  5. using Base;
  6. namespace Model
  7. {
  8. public interface IObjectEvent
  9. {
  10. Type Type();
  11. void Set(object value);
  12. }
  13. public abstract class ObjectEvent<T> : IObjectEvent
  14. {
  15. private T value;
  16. protected T Get()
  17. {
  18. return value;
  19. }
  20. public void Set(object v)
  21. {
  22. this.value = (T)v;
  23. }
  24. public Type Type()
  25. {
  26. return typeof(T);
  27. }
  28. }
  29. public sealed class ObjectEvents
  30. {
  31. private static ObjectEvents instance;
  32. public static ObjectEvents Instance
  33. {
  34. get
  35. {
  36. return instance ?? (instance = new ObjectEvents());
  37. }
  38. }
  39. private readonly Dictionary<string, Assembly> assemblies = new Dictionary<string, Assembly>();
  40. private Dictionary<Type, IObjectEvent> disposerEvents;
  41. private readonly HashSet<Disposer> updates = new HashSet<Disposer>();
  42. private readonly HashSet<Disposer> loaders = new HashSet<Disposer>();
  43. private readonly Queue<Disposer> adds = new Queue<Disposer>();
  44. private readonly Queue<Disposer> removes = new Queue<Disposer>();
  45. public void Register(string name, Assembly assembly)
  46. {
  47. this.assemblies[name] = assembly;
  48. this.disposerEvents = new Dictionary<Type, IObjectEvent>();
  49. foreach (Assembly ass in this.assemblies.Values)
  50. {
  51. Type[] types = ass.GetTypes();
  52. foreach (Type type in types)
  53. {
  54. object[] attrs = type.GetCustomAttributes(typeof(ObjectEventAttribute), false);
  55. if (attrs.Length == 0)
  56. {
  57. continue;
  58. }
  59. object obj = Activator.CreateInstance(type);
  60. IObjectEvent objectEvent = obj as IObjectEvent;
  61. if (objectEvent == null)
  62. {
  63. Log.Error($"组件事件没有继承IObjectEvent: {type.Name}");
  64. continue;
  65. }
  66. this.disposerEvents[objectEvent.Type()] = objectEvent;
  67. }
  68. }
  69. this.Load();
  70. }
  71. public Assembly GetAssembly(string name)
  72. {
  73. return this.assemblies[name];
  74. }
  75. public Assembly[] GetAssemblies()
  76. {
  77. return this.assemblies.Values.ToArray();
  78. }
  79. private void Load()
  80. {
  81. foreach (Disposer disposer in this.loaders)
  82. {
  83. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out IObjectEvent objectEvent))
  84. {
  85. continue;
  86. }
  87. ILoad iLoader = objectEvent as ILoad;
  88. if (iLoader == null)
  89. {
  90. continue;
  91. }
  92. objectEvent.Set(disposer);
  93. iLoader.Load();
  94. }
  95. }
  96. public void Add(Disposer disposer)
  97. {
  98. this.adds.Enqueue(disposer);
  99. }
  100. public void Remove(Disposer disposer)
  101. {
  102. this.removes.Enqueue(disposer);
  103. }
  104. public void UpdateAdd()
  105. {
  106. while (this.adds.Count > 0)
  107. {
  108. Disposer disposer = this.adds.Dequeue();
  109. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out IObjectEvent objectEvent))
  110. {
  111. continue;
  112. }
  113. IUpdate iUpdate = objectEvent as IUpdate;
  114. if (iUpdate != null)
  115. {
  116. this.updates.Add(disposer);
  117. }
  118. ILoad iLoader = objectEvent as ILoad;
  119. if (iLoader != null)
  120. {
  121. this.loaders.Add(disposer);
  122. }
  123. }
  124. }
  125. public void UpdateRemove()
  126. {
  127. while (this.removes.Count > 0)
  128. {
  129. Disposer disposer = this.removes.Dequeue();
  130. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out IObjectEvent objectEvent))
  131. {
  132. continue;
  133. }
  134. IUpdate iUpdate = objectEvent as IUpdate;
  135. if (iUpdate != null)
  136. {
  137. this.updates.Remove(disposer);
  138. }
  139. ILoad iLoader = objectEvent as ILoad;
  140. if (iLoader != null)
  141. {
  142. this.loaders.Remove(disposer);
  143. }
  144. }
  145. }
  146. public void Awake(Disposer disposer)
  147. {
  148. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out IObjectEvent objectEvent))
  149. {
  150. return;
  151. }
  152. IAwake iAwake = objectEvent as IAwake;
  153. if (iAwake == null)
  154. {
  155. return;
  156. }
  157. objectEvent.Set(disposer);
  158. iAwake.Awake();
  159. }
  160. public void Awake<P1>(Disposer disposer, P1 p1)
  161. {
  162. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out IObjectEvent objectEvent))
  163. {
  164. return;
  165. }
  166. IAwake<P1> iAwake = objectEvent as IAwake<P1>;
  167. if (iAwake == null)
  168. {
  169. return;
  170. }
  171. objectEvent.Set(disposer);
  172. iAwake.Awake(p1);
  173. }
  174. public void Awake<P1, P2>(Disposer disposer, P1 p1, P2 p2)
  175. {
  176. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out IObjectEvent objectEvent))
  177. {
  178. return;
  179. }
  180. IAwake<P1, P2> iAwake = objectEvent as IAwake<P1, P2>;
  181. if (iAwake == null)
  182. {
  183. return;
  184. }
  185. objectEvent.Set(disposer);
  186. iAwake.Awake(p1, p2);
  187. }
  188. public void Awake<P1, P2, P3>(Disposer disposer, P1 p1, P2 p2, P3 p3)
  189. {
  190. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out IObjectEvent objectEvent))
  191. {
  192. return;
  193. }
  194. IAwake<P1, P2, P3> iAwake = objectEvent as IAwake<P1, P2, P3>;
  195. if (iAwake == null)
  196. {
  197. return;
  198. }
  199. objectEvent.Set(disposer);
  200. iAwake.Awake(p1, p2, p3);
  201. }
  202. public void Update()
  203. {
  204. this.UpdateAdd();
  205. this.UpdateRemove();
  206. foreach (Disposer disposer in updates)
  207. {
  208. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out IObjectEvent objectEvent))
  209. {
  210. continue;
  211. }
  212. IUpdate iUpdate = objectEvent as IUpdate;
  213. if (iUpdate == null)
  214. {
  215. continue;
  216. }
  217. objectEvent.Set(disposer);
  218. try
  219. {
  220. iUpdate.Update();
  221. }
  222. catch (Exception e)
  223. {
  224. Log.Error(e.ToString());
  225. }
  226. }
  227. }
  228. }
  229. }