G2G_LockReleaseRequestHandler.cs 729 B

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  1. using System;
  2. using Base;
  3. using Model;
  4. namespace Controller
  5. {
  6. [MessageHandler(AppType.Gate)]
  7. public class G2G_LockReleaseRequestHandler : AMRpcHandler<G2G_LockReleaseRequest, G2G_LockReleaseResponse>
  8. {
  9. protected override void Run(Session session, G2G_LockReleaseRequest message, Action<G2G_LockReleaseResponse> reply)
  10. {
  11. G2G_LockReleaseResponse g2GLockReleaseResponse = new G2G_LockReleaseResponse();
  12. Unit unit = Game.Scene.GetComponent<UnitComponent>().Get(message.Id);
  13. if (unit == null)
  14. {
  15. g2GLockReleaseResponse.Error = ErrorCode.ERR_NotFoundUnit;
  16. reply(g2GLockReleaseResponse);
  17. }
  18. unit.GetComponent<MasterComponent>().Release(message.Address);
  19. reply(g2GLockReleaseResponse);
  20. }
  21. }
  22. }