Program.cs 2.8 KB

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  1. using System;
  2. using Base;
  3. using Model;
  4. using NLog;
  5. namespace App
  6. {
  7. internal static class Program
  8. {
  9. private static void Main(string[] args)
  10. {
  11. try
  12. {
  13. ObjectManager.Instance.Register("Model", typeof(Game).Assembly);
  14. ObjectManager.Instance.Register("Controller", DllHelper.GetController());
  15. StartConfig startConfig = Game.Scene.AddComponent<StartConfigComponent, string[]>(args).MyConfig;
  16. IdGenerater.AppId = startConfig.AppId;
  17. LogManager.Configuration.Variables["appType"] = startConfig.AppType.ToString();
  18. LogManager.Configuration.Variables["appId"] = startConfig.AppId.ToString();
  19. Log.Info("server start........................");
  20. Game.Scene.AddComponent<EventComponent>();
  21. Game.Scene.AddComponent<TimerComponent>();
  22. Game.Scene.AddComponent<MessageDispatherComponent, AppType>(startConfig.AppType);
  23. // 根据不同的AppType添加不同的组件
  24. OuterConfig outerConfig = startConfig.GetComponent<OuterConfig>();
  25. InnerConfig innerConfig = startConfig.GetComponent<InnerConfig>();
  26. ClientConfig clientConfig = startConfig.GetComponent<ClientConfig>();
  27. switch (startConfig.AppType)
  28. {
  29. case AppType.Manager:
  30. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  31. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  32. Game.Scene.AddComponent<AppManagerComponent>();
  33. break;
  34. case AppType.Realm:
  35. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  36. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  37. Game.Scene.AddComponent<RealmGateAddressComponent>();
  38. break;
  39. case AppType.Gate:
  40. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  41. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  42. Game.Scene.AddComponent<GateSessionKeyComponent>();
  43. break;
  44. case AppType.AllServer:
  45. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  46. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  47. Game.Scene.AddComponent<AppManagerComponent>();
  48. Game.Scene.AddComponent<RealmGateAddressComponent>();
  49. Game.Scene.AddComponent<GateSessionKeyComponent>();
  50. break;
  51. case AppType.Benchmark:
  52. Game.Scene.AddComponent<NetOuterComponent>();
  53. Game.Scene.AddComponent<BenchmakComponent, string>(clientConfig.Address);
  54. break;
  55. default:
  56. throw new Exception($"命令行参数没有设置正确的AppType: {startConfig.AppType}");
  57. }
  58. while (true)
  59. {
  60. ObjectManager.Instance.Update();
  61. }
  62. }
  63. catch (Exception e)
  64. {
  65. Log.Error(e.ToString());
  66. }
  67. }
  68. }
  69. }