UIScale.cs 426 B

123456789101112131415161718192021222324252627282930
  1. using UnityEngine;
  2. namespace Model
  3. {
  4. public enum AAAA
  5. {
  6. BBBB,
  7. CCCC,
  8. DDDD
  9. }
  10. [Node(NodeClassifyType.Action, "将UI缩放")]
  11. public class UIScale : Node
  12. {
  13. [NodeField("缩放倍数")]
  14. private float scale;
  15. [NodeField("111")]
  16. private AAAA aaaa;
  17. public UIScale(NodeProto nodeProto): base(nodeProto)
  18. {
  19. }
  20. protected override bool Run(BehaviorTree behaviorTree, BTEnv env)
  21. {
  22. return true;
  23. }
  24. }
  25. }