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- #define ILRuntime
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using UnityEngine;
- using System.Linq;
- using AppDomain = ILRuntime.Runtime.Enviorment.AppDomain;
- namespace ET
- {
- public class CodeLoader
- {
- public static CodeLoader Instance = new CodeLoader();
- public Action Update;
- public Action LateUpdate;
- public Action OnApplicationQuit;
- private Assembly assembly;
-
- private Type[] allTypes;
- private CodeLoader()
- {
- }
-
- public void Start()
- {
- switch (Define.CodeMode)
- {
- case Define.CodeMode_Mono:
- {
- Dictionary<string, UnityEngine.Object> dictionary = AssetsBundleHelper.LoadBundle("code.unity3d");
- byte[] assBytes = ((TextAsset)dictionary["Code.dll"]).bytes;
- byte[] pdbBytes = ((TextAsset)dictionary["Code.pdb"]).bytes;
-
- assembly = Assembly.Load(assBytes, pdbBytes);
- this.allTypes = assembly.GetTypes();
- IStaticMethod start = new MonoStaticMethod(assembly, "ET.Entry", "Start");
- start.Run();
- break;
- }
- case Define.CodeMode_ILRuntime:
- {
- Dictionary<string, UnityEngine.Object> dictionary = AssetsBundleHelper.LoadBundle("code.unity3d");
- byte[] assBytes = ((TextAsset)dictionary["Code.dll"]).bytes;
- byte[] pdbBytes = ((TextAsset)dictionary["Code.pdb"]).bytes;
-
- AppDomain appDomain = new AppDomain();
- MemoryStream assStream = new MemoryStream(assBytes);
- MemoryStream pdbStream = new MemoryStream(pdbBytes);
- appDomain.LoadAssembly(assStream, pdbStream, new ILRuntime.Mono.Cecil.Pdb.PdbReaderProvider());
- ILHelper.InitILRuntime(appDomain);
- this.allTypes = appDomain.LoadedTypes.Values.Select(x => x.ReflectionType).ToArray();
- IStaticMethod start = new ILStaticMethod(appDomain, "ET.Entry", "Start", 0);
- start.Run();
- break;
- }
- case Define.CodeMode_Reload:
- {
- byte[] assBytes = File.ReadAllBytes(Path.Combine(Define.BuildOutputDir, "Data.dll"));
- byte[] pdbBytes = File.ReadAllBytes(Path.Combine(Define.BuildOutputDir, "Data.pdb"));
-
- assembly = Assembly.Load(assBytes, pdbBytes);
- LoadHotfix();
- IStaticMethod start = new MonoStaticMethod(assembly, "ET.Entry", "Start");
- start.Run();
- break;
- }
- }
- }
- // 热重载调用下面三个方法
- // CodeLoader.Instance.LoadHotfix();
- // Game.EventSystem.Add(CodeLoader.Instance.GetTypes());
- // Game.EventSystem.Load();
- public void LoadHotfix()
- {
- // 傻屌Unity在这里搞了个傻逼优化,认为同一个路径的dll,返回的程序集就一样。所以这里每次编译都要随机名字
- string[] logicFiles = Directory.GetFiles(Define.BuildOutputDir, "Logic_*.dll");
- if (logicFiles.Length != 1)
- {
- throw new Exception("Logic dll count != 1");
- }
- string logicName = Path.GetFileNameWithoutExtension(logicFiles[0]);
- byte[] assBytes = File.ReadAllBytes(Path.Combine(Define.BuildOutputDir, $"{logicName}.dll"));
- byte[] pdbBytes = File.ReadAllBytes(Path.Combine(Define.BuildOutputDir, $"{logicName}.pdb"));
- Assembly hotfixAssembly = Assembly.Load(assBytes, pdbBytes);
-
- List<Type> listType = new List<Type>();
- listType.AddRange(this.assembly.GetTypes());
- listType.AddRange(hotfixAssembly.GetTypes());
- this.allTypes = listType.ToArray();
- }
- public Type[] GetTypes()
- {
- return this.allTypes;
- }
- }
- }
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