USocket.cs 6.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Runtime.InteropServices;
  4. using System.Threading.Tasks;
  5. using Network;
  6. namespace UNet
  7. {
  8. public sealed class USocket: IDisposable
  9. {
  10. private IntPtr peerPtr = IntPtr.Zero;
  11. private readonly EService service;
  12. private readonly LinkedList<byte[]> recvBuffer = new LinkedList<byte[]>();
  13. public Action<EEvent> Connected { get; set; }
  14. public Action<EEvent> Received { get; set; }
  15. public Action<EEvent> Disconnect { get; set; }
  16. public Action<int> Error { get; set; }
  17. public USocket(EService service)
  18. {
  19. this.service = service;
  20. }
  21. public void Dispose()
  22. {
  23. if (this.peerPtr == IntPtr.Zero)
  24. {
  25. return;
  26. }
  27. NativeMethods.EnetPeerReset(this.peerPtr);
  28. this.peerPtr = IntPtr.Zero;
  29. }
  30. public IntPtr PeerPtr
  31. {
  32. get
  33. {
  34. return this.peerPtr;
  35. }
  36. set
  37. {
  38. this.peerPtr = value;
  39. }
  40. }
  41. private ENetPeer Struct
  42. {
  43. get
  44. {
  45. if (this.peerPtr == IntPtr.Zero)
  46. {
  47. return new ENetPeer();
  48. }
  49. ENetPeer peer = (ENetPeer) Marshal.PtrToStructure(this.peerPtr, typeof (ENetPeer));
  50. return peer;
  51. }
  52. set
  53. {
  54. Marshal.StructureToPtr(value, this.peerPtr, false);
  55. }
  56. }
  57. public string RemoteAddress
  58. {
  59. get
  60. {
  61. ENetPeer peer = this.Struct;
  62. return peer.Address.Host + ":" + peer.Address.Port;
  63. }
  64. }
  65. public PeerState State
  66. {
  67. get
  68. {
  69. if (this.peerPtr == IntPtr.Zero)
  70. {
  71. return PeerState.Uninitialized;
  72. }
  73. return this.Struct.State;
  74. }
  75. }
  76. public void Ping()
  77. {
  78. NativeMethods.EnetPeerPing(this.peerPtr);
  79. }
  80. public void ConfigureThrottle(uint interval, uint acceleration, uint deceleration)
  81. {
  82. NativeMethods.EnetPeerThrottleConfigure(this.peerPtr, interval, acceleration, deceleration);
  83. }
  84. public Task<bool> ConnectAsync(
  85. string hostName, ushort port,
  86. uint channelLimit = NativeMethods.ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT, uint data = 0)
  87. {
  88. if (channelLimit > NativeMethods.ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT)
  89. {
  90. throw new ArgumentOutOfRangeException("channelLimit");
  91. }
  92. var tcs = new TaskCompletionSource<bool>();
  93. Address address = new Address { HostName = hostName, Port = port };
  94. ENetAddress nativeAddress = address.Struct;
  95. this.peerPtr = NativeMethods.EnetHostConnect(this.service.HostPtr, ref nativeAddress,
  96. channelLimit, data);
  97. if (this.peerPtr == IntPtr.Zero)
  98. {
  99. throw new EException("host connect call failed.");
  100. }
  101. this.service.PeersManager.Add(this.peerPtr, this);
  102. this.Connected = eEvent =>
  103. {
  104. if (eEvent.EventState == EventState.DISCONNECTED)
  105. {
  106. tcs.TrySetException(new EException("socket disconnected in connect"));
  107. }
  108. tcs.TrySetResult(true);
  109. };
  110. return tcs.Task;
  111. }
  112. public Task<bool> AcceptAsync()
  113. {
  114. if (this.service.PeersManager.ContainsKey(IntPtr.Zero))
  115. {
  116. throw new EException("do not accept twice!");
  117. }
  118. var tcs = new TaskCompletionSource<bool>();
  119. // 如果有请求连接缓存的包,从缓存中取
  120. if (this.service.ConnEEvents.Count > 0)
  121. {
  122. EEvent eEvent = this.service.ConnEEvents.First.Value;
  123. this.service.ConnEEvents.RemoveFirst();
  124. this.PeerPtr = eEvent.PeerPtr;
  125. this.service.PeersManager.Add(this.PeerPtr, this);
  126. tcs.TrySetResult(true);
  127. }
  128. else
  129. {
  130. this.service.PeersManager.Add(this.PeerPtr, this);
  131. this.Connected = eEvent =>
  132. {
  133. if (eEvent.EventState == EventState.DISCONNECTED)
  134. {
  135. tcs.TrySetException(new EException("socket disconnected in accpet"));
  136. }
  137. this.service.PeersManager.Remove(IntPtr.Zero);
  138. this.PeerPtr = eEvent.PeerPtr;
  139. this.service.PeersManager.Add(this.PeerPtr, this);
  140. tcs.TrySetResult(true);
  141. };
  142. }
  143. return tcs.Task;
  144. }
  145. public void WriteAsync(byte[] data, byte channelID = 0, PacketFlags flags = PacketFlags.Reliable)
  146. {
  147. var packet = new EPacket(data, flags);
  148. NativeMethods.EnetPeerSend(this.peerPtr, channelID, packet.PacketPtr);
  149. // enet_peer_send函数会自动删除packet,设置为0,防止Dispose或者析构函数再次删除
  150. packet.PacketPtr = IntPtr.Zero;
  151. }
  152. public Task<byte[]> ReadAsync()
  153. {
  154. var tcs = new TaskCompletionSource<byte[]>();
  155. // 如果有缓存的包,从缓存中取
  156. if (this.recvBuffer.Count > 0)
  157. {
  158. byte[] bytes = this.recvBuffer.First.Value;
  159. this.recvBuffer.RemoveFirst();
  160. tcs.TrySetResult(bytes);
  161. }
  162. // 没有缓存封包,设置回调等待
  163. else
  164. {
  165. this.Received = eEvent =>
  166. {
  167. if (eEvent.EventState == EventState.DISCONNECTED)
  168. {
  169. tcs.TrySetException(new EException("socket disconnected in receive"));
  170. }
  171. using (EPacket packet = new EPacket(eEvent.PacketPtr))
  172. {
  173. byte[] bytes = packet.Bytes;
  174. tcs.TrySetResult(bytes);
  175. }
  176. };
  177. }
  178. return tcs.Task;
  179. }
  180. public Task<bool> DisconnectAsync(uint data = 0)
  181. {
  182. NativeMethods.EnetPeerDisconnect(this.peerPtr, data);
  183. // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
  184. this.PeerPtr = IntPtr.Zero;
  185. var tcs = new TaskCompletionSource<bool>();
  186. this.Disconnect = eEvent => tcs.TrySetResult(true);
  187. return tcs.Task;
  188. }
  189. public Task<bool> DisconnectLaterAsync(uint data = 0)
  190. {
  191. NativeMethods.EnetPeerDisconnectLater(this.peerPtr, data);
  192. // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
  193. this.PeerPtr = IntPtr.Zero;
  194. var tcs = new TaskCompletionSource<bool>();
  195. this.Disconnect = eEvent => tcs.TrySetResult(true);
  196. return tcs.Task;
  197. }
  198. public void DisconnectNow(uint data)
  199. {
  200. NativeMethods.EnetPeerDisconnectNow(this.peerPtr, data);
  201. // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
  202. this.PeerPtr = IntPtr.Zero;
  203. }
  204. internal void OnConnected(EEvent eEvent)
  205. {
  206. if (this.Connected == null)
  207. {
  208. return;
  209. }
  210. Action<EEvent> localConnected = this.Connected;
  211. this.Connected = null;
  212. // 此调用将让await ConnectAsync返回,所以null必须在此之前设置
  213. localConnected(eEvent);
  214. }
  215. internal void OnReceived(EEvent eEvent)
  216. {
  217. // 如果应用层还未调用readasync则将包放到缓存队列
  218. if (this.Received == null)
  219. {
  220. using (var packet = new EPacket(eEvent.PacketPtr))
  221. {
  222. var bytes = packet.Bytes;
  223. this.recvBuffer.AddLast(bytes);
  224. }
  225. }
  226. else
  227. {
  228. Action<EEvent> localReceived = this.Received;
  229. this.Received = null;
  230. // 此调用将让await ReadAsync返回,所以null必须在此之前设置
  231. localReceived(eEvent);
  232. }
  233. }
  234. internal void OnDisconnect(EEvent eEvent)
  235. {
  236. if (this.Disconnect == null)
  237. {
  238. return;
  239. }
  240. this.Disconnect(eEvent);
  241. }
  242. internal void OnError(int errorCode)
  243. {
  244. if (this.Error == null)
  245. {
  246. return;
  247. }
  248. this.Error(errorCode);
  249. }
  250. }
  251. }