CodeLoader.cs 8.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Reflection;
  5. using HybridCLR;
  6. using UnityEngine;
  7. namespace ET
  8. {
  9. public class CodeLoader: Singleton<CodeLoader>, ISingletonAwake
  10. {
  11. private Assembly modelAssembly;
  12. private Assembly modelViewAssembly;
  13. private Dictionary<string, TextAsset> dlls;
  14. private Dictionary<string, TextAsset> aotDlls;
  15. private bool enableDll;
  16. public void Awake()
  17. {
  18. this.enableDll = Resources.Load<GlobalConfig>("GlobalConfig").EnableDll;
  19. }
  20. public async ETTask DownloadAsync()
  21. {
  22. if (!Define.IsEditor)
  23. {
  24. this.dlls = await ResourcesComponent.Instance.LoadAllAssetsAsync<TextAsset>($"Assets/Bundles/Code/Unity.Model.dll.bytes");
  25. this.aotDlls = await ResourcesComponent.Instance.LoadAllAssetsAsync<TextAsset>($"Assets/Bundles/AotDlls/mscorlib.dll.bytes");
  26. }
  27. }
  28. public void Start()
  29. {
  30. if (!Define.IsEditor)
  31. {
  32. byte[] modelAssBytes = this.dlls["Unity.Model.dll"].bytes;
  33. byte[] modelPdbBytes = this.dlls["Unity.Model.pdb"].bytes;
  34. byte[] modelViewAssBytes = this.dlls["Unity.ModelView.dll"].bytes;
  35. byte[] modelViewPdbBytes = this.dlls["Unity.ModelView.pdb"].bytes;
  36. // 如果需要测试,可替换成下面注释的代码直接加载Assets/Bundles/Code/Unity.Model.dll.bytes,但真正打包时必须使用上面的代码
  37. //modelAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.dll.bytes"));
  38. //modelPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.pdb.bytes"));
  39. //modelViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.dll.bytes"));
  40. //modelViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.pdb.bytes"));
  41. if (Define.EnableIL2CPP)
  42. {
  43. foreach (var kv in this.aotDlls)
  44. {
  45. TextAsset textAsset = kv.Value;
  46. RuntimeApi.LoadMetadataForAOTAssembly(textAsset.bytes, HomologousImageMode.SuperSet);
  47. }
  48. }
  49. this.modelAssembly = Assembly.Load(modelAssBytes, modelPdbBytes);
  50. this.modelViewAssembly = Assembly.Load(modelViewAssBytes, modelViewPdbBytes);
  51. }
  52. else
  53. {
  54. if (this.enableDll)
  55. {
  56. byte[] modelAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.dll.bytes"));
  57. byte[] modelPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.pdb.bytes"));
  58. byte[] modelViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.dll.bytes"));
  59. byte[] modelViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.pdb.bytes"));
  60. this.modelAssembly = Assembly.Load(modelAssBytes, modelPdbBytes);
  61. this.modelViewAssembly = Assembly.Load(modelViewAssBytes, modelViewPdbBytes);
  62. }
  63. else
  64. {
  65. Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
  66. foreach (Assembly ass in assemblies)
  67. {
  68. string name = ass.GetName().Name;
  69. if (name == "Unity.Model")
  70. {
  71. this.modelAssembly = ass;
  72. }
  73. else if (name == "Unity.ModelView")
  74. {
  75. this.modelViewAssembly = ass;
  76. }
  77. if (this.modelAssembly != null && this.modelViewAssembly != null)
  78. {
  79. break;
  80. }
  81. }
  82. }
  83. }
  84. (Assembly hotfixAssembly, Assembly hotfixViewAssembly) = this.LoadHotfix();
  85. World.Instance.AddSingleton<CodeTypes, Assembly[]>(new[]
  86. {
  87. typeof (World).Assembly, typeof (Init).Assembly, this.modelAssembly, this.modelViewAssembly, hotfixAssembly,
  88. hotfixViewAssembly
  89. });
  90. IStaticMethod start = new StaticMethod(this.modelAssembly, "ET.Entry", "Start");
  91. start.Run();
  92. }
  93. private (Assembly, Assembly) LoadHotfix()
  94. {
  95. byte[] hotfixAssBytes;
  96. byte[] hotfixPdbBytes;
  97. byte[] hotfixViewAssBytes;
  98. byte[] hotfixViewPdbBytes;
  99. Assembly hotfixAssembly = null;
  100. Assembly hotfixViewAssembly = null;
  101. if (!Define.IsEditor)
  102. {
  103. hotfixAssBytes = this.dlls["Unity.Hotfix.dll"].bytes;
  104. hotfixPdbBytes = this.dlls["Unity.Hotfix.pdb"].bytes;
  105. hotfixViewAssBytes = this.dlls["Unity.HotfixView.dll"].bytes;
  106. hotfixViewPdbBytes = this.dlls["Unity.HotfixView.pdb"].bytes;
  107. // 如果需要测试,可替换成下面注释的代码直接加载Assets/Bundles/Code/Hotfix.dll.bytes,但真正打包时必须使用上面的代码
  108. //hotfixAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.dll.bytes"));
  109. //hotfixPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.pdb.bytes"));
  110. //hotfixViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.dll.bytes"));
  111. //hotfixViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.pdb.bytes"));
  112. hotfixAssembly = Assembly.Load(hotfixAssBytes, hotfixPdbBytes);
  113. hotfixViewAssembly = Assembly.Load(hotfixViewAssBytes, hotfixViewPdbBytes);
  114. }
  115. else
  116. {
  117. if (this.enableDll)
  118. {
  119. hotfixAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.dll.bytes"));
  120. hotfixPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.pdb.bytes"));
  121. hotfixViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.dll.bytes"));
  122. hotfixViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.pdb.bytes"));
  123. hotfixAssembly = Assembly.Load(hotfixAssBytes, hotfixPdbBytes);
  124. hotfixViewAssembly = Assembly.Load(hotfixViewAssBytes, hotfixViewPdbBytes);
  125. }
  126. else
  127. {
  128. Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
  129. foreach (Assembly ass in assemblies)
  130. {
  131. string name = ass.GetName().Name;
  132. if (name == "Unity.Hotfix")
  133. {
  134. hotfixAssembly = ass;
  135. }
  136. else if (name == "Unity.HotfixView")
  137. {
  138. hotfixViewAssembly = ass;
  139. }
  140. if (hotfixAssembly != null && hotfixViewAssembly != null)
  141. {
  142. break;
  143. }
  144. }
  145. }
  146. }
  147. return (hotfixAssembly, hotfixViewAssembly);
  148. }
  149. public void Reload()
  150. {
  151. (Assembly hotfixAssembly, Assembly hotfixViewAssembly) = this.LoadHotfix();
  152. CodeTypes codeTypes = World.Instance.AddSingleton<CodeTypes, Assembly[]>(new[]
  153. {
  154. typeof (World).Assembly, typeof (Init).Assembly, this.modelAssembly, this.modelViewAssembly, hotfixAssembly,
  155. hotfixViewAssembly
  156. });
  157. codeTypes.CreateCode();
  158. Log.Debug($"reload dll finish!");
  159. }
  160. }
  161. }