Define.cs 634 B

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  1. namespace Model
  2. {
  3. public enum LoadResourceType
  4. {
  5. Async,
  6. Sync
  7. }
  8. public static class Define
  9. {
  10. public const int FlyStartV = 7;
  11. public const int GravityAcceleration = 36;
  12. #if UNITY_EDITOR && !ASYNC
  13. public static LoadResourceType LoadResourceType = LoadResourceType.Sync;
  14. #else
  15. public static LoadResourceType LoadResourceType = LoadResourceType.Async;
  16. #endif
  17. #if UNITY_EDITOR
  18. public static bool IsEditorMode = true;
  19. #else
  20. public static bool IsEditorMode = false;
  21. #endif
  22. #if DEVELOPMENT_BUILD
  23. public static bool IsDevelopmentBuild = true;
  24. #else
  25. public static bool IsDevelopmentBuild = false;
  26. #endif
  27. }
  28. }