M2A_ReloadHandler.cs 757 B

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  1. using System;
  2. using Model;
  3. namespace Hotfix
  4. {
  5. [MessageHandler(AppType.AllServer)]
  6. public class M2A_ReloadHandler : AMRpcHandler<M2A_Reload, A2M_Reload>
  7. {
  8. protected override void Run(Session session, M2A_Reload message, Action<A2M_Reload> reply)
  9. {
  10. A2M_Reload response = new A2M_Reload();
  11. try
  12. {
  13. ObjectEvents.Instance.Register("Hotfix", DllHelper.GetHotfixAssembly());
  14. reply(response);
  15. }
  16. catch (Exception e)
  17. {
  18. response.Error = ErrorCode.ERR_ReloadFail;
  19. StartConfig myStartConfig = Game.Scene.GetComponent<StartConfigComponent>().StartConfig;
  20. InnerConfig innerConfig = myStartConfig.GetComponent<InnerConfig>();
  21. response.Message = $"{innerConfig.Address} reload fail, {e}";
  22. reply(response);
  23. }
  24. }
  25. }
  26. }