ETBuildSettings.cs 396 B

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  1. using UnityEditor;
  2. using UnityEngine;
  3. namespace ET
  4. {
  5. public class ETBuildSettings : ScriptableObject
  6. {
  7. public bool clearFolder = false;
  8. public bool isBuildExe = false;
  9. public bool isContainAB = false;
  10. public BuildType buildType = BuildType.Release;
  11. public BuildAssetBundleOptions buildAssetBundleOptions = BuildAssetBundleOptions.None;
  12. }
  13. }