- using UnityEditor;
- using UnityEngine;
- namespace ET
- {
- public class ETBuildSettings : ScriptableObject
- {
- public bool clearFolder = false;
- public bool isBuildExe = false;
- public bool isContainAB = false;
- public BuildType buildType = BuildType.Release;
- public BuildAssetBundleOptions buildAssetBundleOptions = BuildAssetBundleOptions.None;
- }
- }
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