GameEvents.cc 888 B

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  1. #include <boost/foreach.hpp>
  2. #include <glog/logging.h>
  3. #include "Base/Marcos.h"
  4. #include "Base/Typedef.h"
  5. #include "BehaviorTree/GameEvents.h"
  6. #include "BehaviorTree/BehaviorTreeConf.pb.h"
  7. namespace Egametang {
  8. GameEvents::GameEvents(NodeFactories& factories):
  9. factories(factories), events(100)
  10. {
  11. }
  12. GameEvents::~GameEvents()
  13. {
  14. foreach(std::list<BehaviorTree*> list, events)
  15. {
  16. foreach(BehaviorTree* tree, list)
  17. {
  18. delete tree;
  19. }
  20. }
  21. }
  22. void GameEvents::AddEvent(const BehaviorTreeConf& conf)
  23. {
  24. int32 type = conf.type();
  25. BehaviorTree* event = new BehaviorTree(factories, conf);
  26. events[type].push_back(event);
  27. }
  28. void GameEvents::Excute(int type, ContexIf* contex)
  29. {
  30. std::list<BehaviorTree*>& es = events[type];
  31. for (std::list<BehaviorTree*>::iterator iter = es.begin(); iter != es.end(); ++iter)
  32. {
  33. CHECK(*iter);
  34. (*iter)->Run(contex);
  35. }
  36. }
  37. } // namespace Egametang