SelectorNode.cc 726 B

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  1. #include <boost/foreach.hpp>
  2. #include "Base/Marcos.h"
  3. #include "BehaviorTree/SelectorNode.h"
  4. namespace Egametang {
  5. SelectorNode::~SelectorNode()
  6. {
  7. foreach(NodeIf* node, nodes)
  8. {
  9. delete node;
  10. }
  11. }
  12. bool SelectorNode::Run(ContexIf* contex)
  13. {
  14. foreach(NodeIf* node, nodes)
  15. {
  16. if (node->Run(contex))
  17. {
  18. return true;
  19. }
  20. }
  21. return false;
  22. }
  23. void SelectorNode::AddChildNode(NodeIf *node)
  24. {
  25. nodes.push_back(node);
  26. }
  27. std::string SelectorNode::ToString()
  28. {
  29. std::string s;
  30. s += "SelectorNode: \n";
  31. foreach(NodeIf* node, nodes)
  32. {
  33. s += " " + node->ToString() + "\n";
  34. }
  35. return s;
  36. }
  37. NodeIf* SelectorNodeFactory::GetInstance(const BehaviorNodeConf& conf)
  38. {
  39. return new SelectorNode();
  40. }
  41. } // namespace Egametang