ESocket.cs 5.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.Runtime.InteropServices;
  5. using System.Threading.Tasks;
  6. using Log;
  7. namespace ENet
  8. {
  9. public sealed class ESocket: IDisposable
  10. {
  11. private IntPtr peerPtr = IntPtr.Zero;
  12. private readonly EService service;
  13. private readonly LinkedList<EEvent> recvEEvents = new LinkedList<EEvent>();
  14. public Action<EEvent> Connected { get; set; }
  15. public Action<EEvent> Received { get; set; }
  16. public Action<EEvent> Disconnect { get; set; }
  17. public ESocket(EService service)
  18. {
  19. this.service = service;
  20. }
  21. public void Dispose()
  22. {
  23. if (this.peerPtr == IntPtr.Zero)
  24. {
  25. return;
  26. }
  27. NativeMethods.EnetPeerReset(this.peerPtr);
  28. this.peerPtr = IntPtr.Zero;
  29. }
  30. public IntPtr PeerPtr
  31. {
  32. get
  33. {
  34. return this.peerPtr;
  35. }
  36. set
  37. {
  38. this.peerPtr = value;
  39. }
  40. }
  41. private ENetPeer Struct
  42. {
  43. get
  44. {
  45. if (this.peerPtr == IntPtr.Zero)
  46. {
  47. return new ENetPeer();
  48. }
  49. return (ENetPeer) Marshal.PtrToStructure(this.peerPtr, typeof (ENetPeer));
  50. }
  51. set
  52. {
  53. Marshal.StructureToPtr(value, this.peerPtr, false);
  54. }
  55. }
  56. public PeerState State
  57. {
  58. get
  59. {
  60. if (this.peerPtr == IntPtr.Zero)
  61. {
  62. return PeerState.Uninitialized;
  63. }
  64. return this.Struct.State;
  65. }
  66. }
  67. public void Ping()
  68. {
  69. NativeMethods.EnetPeerPing(this.peerPtr);
  70. }
  71. public void ConfigureThrottle(uint interval, uint acceleration, uint deceleration)
  72. {
  73. NativeMethods.EnetPeerThrottleConfigure(this.peerPtr, interval, acceleration, deceleration);
  74. }
  75. public Task<bool> ConnectAsync(
  76. string hostName, ushort port,
  77. uint channelLimit = NativeMethods.ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT,
  78. uint data = 0)
  79. {
  80. if (channelLimit > NativeMethods.ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT)
  81. {
  82. throw new ArgumentOutOfRangeException("channelLimit");
  83. }
  84. var tcs = new TaskCompletionSource<bool>();
  85. var address = new Address { HostName = hostName, Port = port };
  86. ENetAddress nativeAddress = address.Struct;
  87. this.peerPtr = NativeMethods.EnetHostConnect(
  88. this.service.HostPtr, ref nativeAddress, channelLimit, data);
  89. if (this.peerPtr == IntPtr.Zero)
  90. {
  91. throw new EException("host connect call failed.");
  92. }
  93. this.service.PeersManager.Add(this.peerPtr, this);
  94. this.Connected = e => tcs.TrySetResult(true);
  95. return tcs.Task;
  96. }
  97. public Task<bool> AcceptAsync()
  98. {
  99. if (this.service.PeersManager.ContainsKey(IntPtr.Zero))
  100. {
  101. throw new EException("do not accept twice!");
  102. }
  103. var tcs = new TaskCompletionSource<bool>();
  104. // 如果有请求连接缓存的包,从缓存中取
  105. if (this.service.ConnEEvents.Count > 0)
  106. {
  107. EEvent eEvent = this.service.ConnEEvents.First.Value;
  108. this.service.ConnEEvents.RemoveFirst();
  109. this.PeerPtr = eEvent.PeerPtr;
  110. this.service.PeersManager.Add(this.PeerPtr, this);
  111. tcs.TrySetResult(true);
  112. }
  113. else
  114. {
  115. this.service.PeersManager.Add(this.PeerPtr, this);
  116. this.Connected = eEvent =>
  117. {
  118. this.service.PeersManager.Remove(IntPtr.Zero);
  119. this.PeerPtr = eEvent.PeerPtr;
  120. this.service.PeersManager.Add(this.PeerPtr, this);
  121. tcs.TrySetResult(true);
  122. };
  123. }
  124. return tcs.Task;
  125. }
  126. public void WriteAsync(byte[] data, byte channelID = 0, PacketFlags flags = PacketFlags.Reliable)
  127. {
  128. var packet = new EPacket(data, flags);
  129. NativeMethods.EnetPeerSend(this.peerPtr, channelID, packet.PacketPtr);
  130. // enet_peer_send函数会自动删除packet,设置为0,防止Dispose或者析构函数再次删除
  131. packet.PacketPtr = IntPtr.Zero;
  132. }
  133. public Task<byte[]> ReadAsync()
  134. {
  135. var tcs = new TaskCompletionSource<byte[]>();
  136. // 如果有缓存的包,从缓存中取
  137. if (this.recvEEvents.Count > 0)
  138. {
  139. EEvent eEvent = this.recvEEvents.First.Value;
  140. this.recvEEvents.RemoveFirst();
  141. using (var packet = new EPacket(eEvent.PacketPtr))
  142. {
  143. var bytes = packet.Bytes;
  144. tcs.TrySetResult(bytes);
  145. }
  146. }
  147. // 没有缓存封包,设置回调等待
  148. else
  149. {
  150. this.Received = eEvent =>
  151. {
  152. if (eEvent.EventState == EventState.DISCONNECTED)
  153. {
  154. tcs.TrySetException(new EException("Peer Disconnected In Received"));
  155. }
  156. using (var packet = new EPacket(eEvent.PacketPtr))
  157. {
  158. var bytes = packet.Bytes;
  159. tcs.TrySetResult(bytes);
  160. }
  161. };
  162. }
  163. return tcs.Task;
  164. }
  165. public Task<bool> DisconnectAsync(uint data = 0)
  166. {
  167. NativeMethods.EnetPeerDisconnect(this.peerPtr, data);
  168. var tcs = new TaskCompletionSource<bool>();
  169. this.Disconnect = e => tcs.TrySetResult(true);
  170. return tcs.Task;
  171. }
  172. public Task<bool> DisconnectLaterAsync(uint data = 0)
  173. {
  174. NativeMethods.EnetPeerDisconnectLater(this.peerPtr, data);
  175. var tcs = new TaskCompletionSource<bool>();
  176. this.Disconnect = e => tcs.TrySetResult(true);
  177. return tcs.Task;
  178. }
  179. public void DisconnectNow(uint data)
  180. {
  181. NativeMethods.EnetPeerDisconnectNow(this.peerPtr, data);
  182. }
  183. internal void OnConnected(EEvent eEvent)
  184. {
  185. if (this.Connected == null)
  186. {
  187. return;
  188. }
  189. Action<EEvent> localConnected = this.Connected;
  190. this.Connected = null;
  191. // 此调用将让await ConnectAsync返回,所以null必须在此之前设置
  192. localConnected(eEvent);
  193. }
  194. internal void OnReceived(EEvent eEvent)
  195. {
  196. if (this.Received == null)
  197. {
  198. this.recvEEvents.AddLast(eEvent);
  199. }
  200. else
  201. {
  202. Action<EEvent> localReceived = this.Received;
  203. this.Received = null;
  204. // 此调用将让await ReadAsync返回,所以null必须在此之前设置
  205. localReceived(eEvent);
  206. }
  207. }
  208. internal void OnDisconnect(EEvent e)
  209. {
  210. if (this.Disconnect == null)
  211. {
  212. return;
  213. }
  214. this.Disconnect(e);
  215. }
  216. }
  217. }