BlobHeap.cs 1.8 KB

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  1. //
  2. // BlobHeap.cs
  3. //
  4. // Author:
  5. // Jb Evain (jbevain@gmail.com)
  6. //
  7. // Copyright (c) 2008 - 2011 Jb Evain
  8. //
  9. // Permission is hereby granted, free of charge, to any person obtaining
  10. // a copy of this software and associated documentation files (the
  11. // "Software"), to deal in the Software without restriction, including
  12. // without limitation the rights to use, copy, modify, merge, publish,
  13. // distribute, sublicense, and/or sell copies of the Software, and to
  14. // permit persons to whom the Software is furnished to do so, subject to
  15. // the following conditions:
  16. //
  17. // The above copyright notice and this permission notice shall be
  18. // included in all copies or substantial portions of the Software.
  19. //
  20. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  21. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  22. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  23. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  24. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  25. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  26. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  27. //
  28. using System;
  29. using Mono.Cecil.PE;
  30. namespace Mono.Cecil.Metadata
  31. {
  32. sealed class BlobHeap : Heap
  33. {
  34. public BlobHeap(Section section, uint start, uint size)
  35. : base(section, start, size)
  36. {
  37. }
  38. public byte[] Read(uint index)
  39. {
  40. if (index == 0 || index > Size - 1)
  41. return Empty<byte>.Array;
  42. var data = Section.Data;
  43. int position = (int)(index + Offset);
  44. int length = (int)Mixin.ReadCompressedUInt32(data, ref position);
  45. var buffer = new byte[length];
  46. Buffer.BlockCopy(data, position, buffer, 0, length);
  47. return buffer;
  48. }
  49. }
  50. }