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- //
- // ByteBuffer.cs
- //
- // Author:
- // Jb Evain (jbevain@gmail.com)
- //
- // Copyright (c) 2008 - 2011 Jb Evain
- //
- // Permission is hereby granted, free of charge, to any person obtaining
- // a copy of this software and associated documentation files (the
- // "Software"), to deal in the Software without restriction, including
- // without limitation the rights to use, copy, modify, merge, publish,
- // distribute, sublicense, and/or sell copies of the Software, and to
- // permit persons to whom the Software is furnished to do so, subject to
- // the following conditions:
- //
- // The above copyright notice and this permission notice shall be
- // included in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- //
- using System;
- namespace Mono.Cecil.PE {
- class ByteBuffer {
- internal byte [] buffer;
- internal int length;
- internal int position;
- public ByteBuffer ()
- {
- this.buffer = Empty<byte>.Array;
- }
- public ByteBuffer (int length)
- {
- this.buffer = new byte [length];
- }
- public ByteBuffer (byte [] buffer)
- {
- this.buffer = buffer ?? Empty<byte>.Array;
- this.length = this.buffer.Length;
- }
- public void Reset (byte [] buffer)
- {
- this.buffer = buffer ?? Empty<byte>.Array;
- this.length = this.buffer.Length;
- }
- public void Advance (int length)
- {
- position += length;
- }
- public byte ReadByte ()
- {
- return buffer [position++];
- }
- public sbyte ReadSByte ()
- {
- return (sbyte) ReadByte ();
- }
- public byte [] ReadBytes (int length)
- {
- var bytes = new byte [length];
- Buffer.BlockCopy (buffer, position, bytes, 0, length);
- position += length;
- return bytes;
- }
- public ushort ReadUInt16 ()
- {
- ushort value = (ushort) (buffer [position]
- | (buffer [position + 1] << 8));
- position += 2;
- return value;
- }
- public short ReadInt16 ()
- {
- return (short) ReadUInt16 ();
- }
- public uint ReadUInt32 ()
- {
- uint value = (uint) (buffer [position]
- | (buffer [position + 1] << 8)
- | (buffer [position + 2] << 16)
- | (buffer [position + 3] << 24));
- position += 4;
- return value;
- }
- public int ReadInt32 ()
- {
- return (int) ReadUInt32 ();
- }
- public ulong ReadUInt64 ()
- {
- uint low = ReadUInt32 ();
- uint high = ReadUInt32 ();
- return (((ulong) high) << 32) | low;
- }
- public long ReadInt64 ()
- {
- return (long) ReadUInt64 ();
- }
- public uint ReadCompressedUInt32 ()
- {
- byte first = ReadByte ();
- if ((first & 0x80) == 0)
- return first;
- if ((first & 0x40) == 0)
- return ((uint) (first & ~0x80) << 8)
- | ReadByte ();
- return ((uint) (first & ~0xc0) << 24)
- | (uint) ReadByte () << 16
- | (uint) ReadByte () << 8
- | ReadByte ();
- }
- public int ReadCompressedInt32 ()
- {
- var value = (int) (ReadCompressedUInt32 () >> 1);
- if ((value & 1) == 0)
- return value;
- if (value < 0x40)
- return value - 0x40;
- if (value < 0x2000)
- return value - 0x2000;
- if (value < 0x10000000)
- return value - 0x10000000;
- return value - 0x20000000;
- }
- public float ReadSingle ()
- {
- if (!BitConverter.IsLittleEndian) {
- var bytes = ReadBytes (4);
- Array.Reverse (bytes);
- return BitConverter.ToSingle (bytes, 0);
- }
- float value = BitConverter.ToSingle (buffer, position);
- position += 4;
- return value;
- }
- public double ReadDouble ()
- {
- if (!BitConverter.IsLittleEndian) {
- var bytes = ReadBytes (8);
- Array.Reverse (bytes);
- return BitConverter.ToDouble (bytes, 0);
- }
- double value = BitConverter.ToDouble (buffer, position);
- position += 8;
- return value;
- }
- }
- }
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