UILoginComponent.cs 1.7 KB

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  1. using System;
  2. using Model;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. namespace Hotfix
  6. {
  7. [ObjectEvent]
  8. public class UILoginComponentEvent : ObjectEvent<UILoginComponent>, IAwake
  9. {
  10. public void Awake()
  11. {
  12. this.Get().Awake();
  13. }
  14. }
  15. public class UILoginComponent: Component
  16. {
  17. private GameObject account;
  18. private GameObject loginBtn;
  19. public void Awake()
  20. {
  21. ReferenceCollector rc = this.GetOwner<UI>().GameObject.GetComponent<ReferenceCollector>();
  22. loginBtn = rc.Get<GameObject>("LoginBtn");
  23. loginBtn.GetComponent<Button>().onClick.Add(OnLogin);
  24. this.account = rc.Get<GameObject>("Account");
  25. }
  26. private async void OnLogin()
  27. {
  28. Session session = null;
  29. try
  30. {
  31. session = Hotfix.Scene.ModelScene.GetComponent<NetOuterComponent>().Create("127.0.0.1:10002");
  32. string account = this.account.GetComponent<InputField>().text;
  33. R2C_Login r2CLogin = await session.Call<R2C_Login>(new C2R_Login() { Account = account, Password = "111111" });
  34. Session gateSession = Hotfix.Scene.ModelScene.GetComponent<NetOuterComponent>().Create(r2CLogin.Address);
  35. G2C_LoginGate g2CLoginGate = await gateSession.Call<G2C_LoginGate>(new C2G_LoginGate(r2CLogin.Key));
  36. //Log.Debug($"{JsonHelper.ToJson(g2CLoginGate)}");
  37. Log.Info("登陆gate成功!");
  38. // 发送一个actor消息
  39. gateSession.Send(new Actor_Test() { Info = "message client->gate->map->gate->client" });
  40. // 向actor发起一次rpc调用
  41. ActorRpc_TestResponse response = await gateSession.Call<ActorRpc_TestResponse>(new ActorRpc_TestRequest() { request = "request actor test rpc" });
  42. Log.Info($"recv response: {JsonHelper.ToJson(response)}");
  43. }
  44. catch (Exception e)
  45. {
  46. Log.Error(e.ToStr());
  47. }
  48. finally
  49. {
  50. session?.Dispose();
  51. }
  52. }
  53. }
  54. }