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- #include <boost/format.hpp>
- #include <glog/logging.h>
- #include "Base/Typedef.h"
- #include "Event/Event.h"
- #include "Event/NodeFactories.h"
- #include "Event/EventConf.pb.h"
- namespace Egametang {
- Event::Event(NodeFactories& factories, EventConf& conf):
- action(NULL), condition(NULL)
- {
- type = conf.type();
- const ConditionConf& condition_conf = conf.condition();
- if (condition_conf.has_node())
- {
- const EventNode& node_conf = condition_conf.node();
- BuildTree(factories, node_conf, condition);
- }
- const ActionConf& action_conf = conf.action();
- if (action_conf.has_node())
- {
- const EventNode& node_conf = action_conf.node();
- BuildTree(factories, node_conf, action);
- }
- }
- void Event::BuildTree(
- NodeFactories& factories, const EventNode& conf,
- NodeIf*& node)
- {
- int32 type = conf.type();
- node = factories.GetInstance(conf);
- for (int i = 0; i < conf.node_size(); ++i)
- {
- const EventNode& logic_node_conf = conf.node(i);
- NodeIf* logic_node = NULL;
- BuildTree(factories, logic_node_conf, logic_node);
- node->AddChildNode(logic_node);
- }
- }
- Event::~Event()
- {
- delete condition;
- delete action;
- }
- void Event::Run(ContexIf* contex)
- {
- if(condition->Run(contex))
- {
- // 执行动作
- CHECK(action);
- action->Run(contex);
- }
- }
- std::string Event::ToString()
- {
- boost::format format("type: %1%\ncondition: %2%\naction: %3%");
- format % type % condition->ToString() % action->ToString();
- return format.str();
- }
- } // namespace Egametang
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