Event.cc 1.4 KB

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  1. #include <boost/format.hpp>
  2. #include <glog/logging.h>
  3. #include "Base/Typedef.h"
  4. #include "Event/Event.h"
  5. #include "Event/NodeFactories.h"
  6. #include "Event/EventConf.pb.h"
  7. namespace Egametang {
  8. Event::Event(NodeFactories& factories, EventConf& conf):
  9. action(NULL), condition(NULL)
  10. {
  11. type = conf.type();
  12. const ConditionConf& condition_conf = conf.condition();
  13. if (condition_conf.has_node())
  14. {
  15. const EventNode& node_conf = condition_conf.node();
  16. BuildTree(factories, node_conf, condition);
  17. }
  18. const ActionConf& action_conf = conf.action();
  19. if (action_conf.has_node())
  20. {
  21. const EventNode& node_conf = action_conf.node();
  22. BuildTree(factories, node_conf, action);
  23. }
  24. }
  25. void Event::BuildTree(
  26. NodeFactories& factories, const EventNode& conf,
  27. NodeIf*& node)
  28. {
  29. int32 type = conf.type();
  30. node = factories.GetInstance(conf);
  31. for (int i = 0; i < conf.node_size(); ++i)
  32. {
  33. const EventNode& logic_node_conf = conf.node(i);
  34. NodeIf* logic_node = NULL;
  35. BuildTree(factories, logic_node_conf, logic_node);
  36. node->AddChildNode(logic_node);
  37. }
  38. }
  39. Event::~Event()
  40. {
  41. delete condition;
  42. delete action;
  43. }
  44. void Event::Run(ContexIf* contex)
  45. {
  46. if(condition->Run(contex))
  47. {
  48. // 执行动作
  49. CHECK(action);
  50. action->Run(contex);
  51. }
  52. }
  53. std::string Event::ToString()
  54. {
  55. boost::format format("type: %1%\ncondition: %2%\naction: %3%");
  56. format % type % condition->ToString() % action->ToString();
  57. return format.str();
  58. }
  59. } // namespace Egametang