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- using System.Threading;
- using UnityEngine;
- namespace ET
- {
- public class Init: MonoBehaviour
- {
- public GlobalConfig GlobalConfig;
-
- private void Awake()
- {
- DontDestroyOnLoad(gameObject);
- CodeLoader.Instance.GlobalConfig = this.GlobalConfig;
- }
- private void Start()
- {
- CodeLoader.Instance.Start();
- }
- private void Update()
- {
- CodeLoader.Instance.Update();
- }
- private void LateUpdate()
- {
- CodeLoader.Instance.LateUpdate();
- }
- private void OnApplicationQuit()
- {
- CodeLoader.Instance.OnApplicationQuit();
- CodeLoader.Instance.Dispose();
- }
- }
- }
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