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- using System;
- using System.Collections.Concurrent;
- using System.Collections.Generic;
- using System.Net;
- namespace ET
- {
- public struct ProcessActorId
- {
- public int Process;
- public long ActorId;
- public ProcessActorId(long actorId)
- {
- InstanceIdStruct instanceIdStruct = new InstanceIdStruct(actorId);
- this.Process = instanceIdStruct.Process;
- instanceIdStruct.Process = Game.Options.Process;
- this.ActorId = instanceIdStruct.ToLong();
- }
- }
- [ChildType(typeof(Session))]
- public class NetInnerComponent: Entity, IAwake<IPEndPoint, int>, IAwake<int>, IDestroy
- {
- public AService Service;
- public static NetInnerComponent Instance;
- public int SessionStreamDispatcherType { get; set; }
- }
- }
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