EventSystem.cs 10 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Model;
  4. namespace Hotfix
  5. {
  6. public interface IObjectSystem
  7. {
  8. Type Type();
  9. void Set(object value);
  10. }
  11. public abstract class ObjectSystem<T> : IObjectSystem
  12. {
  13. private T value;
  14. protected T Get()
  15. {
  16. return value;
  17. }
  18. public void Set(object v)
  19. {
  20. this.value = (T)v;
  21. }
  22. public Type Type()
  23. {
  24. return typeof(T);
  25. }
  26. }
  27. public sealed class EventSystem
  28. {
  29. private readonly Dictionary<int, List<IEvent>> allEvents = new Dictionary<int, List<IEvent>>();
  30. private readonly UnOrderMultiMap<Type, AAwakeSystem> awakeEvents = new UnOrderMultiMap<Type, AAwakeSystem>();
  31. private readonly UnOrderMultiMap<Type, AStartSystem> startEvents = new UnOrderMultiMap<Type, AStartSystem>();
  32. private readonly UnOrderMultiMap<Type, ALoadSystem> loadEvents = new UnOrderMultiMap<Type, ALoadSystem>();
  33. private readonly UnOrderMultiMap<Type, AUpdateSystem> updateEvents = new UnOrderMultiMap<Type, AUpdateSystem>();
  34. private readonly UnOrderMultiMap<Type, ALateUpdateSystem> lateUpdateEvents = new UnOrderMultiMap<Type, ALateUpdateSystem>();
  35. private Queue<Component> updates = new Queue<Component>();
  36. private Queue<Component> updates2 = new Queue<Component>();
  37. private readonly Queue<Component> starts = new Queue<Component>();
  38. private Queue<Component> loaders = new Queue<Component>();
  39. private Queue<Component> loaders2 = new Queue<Component>();
  40. private Queue<Component> lateUpdates = new Queue<Component>();
  41. private Queue<Component> lateUpdates2 = new Queue<Component>();
  42. private readonly HashSet<Component> unique = new HashSet<Component>();
  43. public EventSystem()
  44. {
  45. Type[] types = Game.Hotfix.GetHotfixTypes();
  46. foreach (Type type in types)
  47. {
  48. object[] attrs = type.GetCustomAttributes(typeof(ObjectSystemAttribute), false);
  49. if (attrs.Length == 0)
  50. {
  51. continue;
  52. }
  53. object obj = Activator.CreateInstance(type);
  54. AAwakeSystem objectSystem = obj as AAwakeSystem;
  55. if (objectSystem != null)
  56. {
  57. this.awakeEvents.Add(objectSystem.Type(), objectSystem);
  58. }
  59. AUpdateSystem aUpdateSystem = obj as AUpdateSystem;
  60. if (aUpdateSystem != null)
  61. {
  62. this.updateEvents.Add(aUpdateSystem.Type(), aUpdateSystem);
  63. }
  64. ALateUpdateSystem aLateUpdateSystem = obj as ALateUpdateSystem;
  65. if (aLateUpdateSystem != null)
  66. {
  67. this.lateUpdateEvents.Add(aLateUpdateSystem.Type(), aLateUpdateSystem);
  68. }
  69. AStartSystem aStartSystem = obj as AStartSystem;
  70. if (aStartSystem != null)
  71. {
  72. this.startEvents.Add(aStartSystem.Type(), aStartSystem);
  73. }
  74. ALoadSystem aLoadSystem = obj as ALoadSystem;
  75. if (aLoadSystem != null)
  76. {
  77. this.loadEvents.Add(aLoadSystem.Type(), aLoadSystem);
  78. }
  79. }
  80. this.allEvents.Clear();
  81. foreach (Type type in types)
  82. {
  83. object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false);
  84. foreach (object attr in attrs)
  85. {
  86. EventAttribute aEventAttribute = (EventAttribute)attr;
  87. object obj = Activator.CreateInstance(type);
  88. IEvent iEvent = obj as IEvent;
  89. if (iEvent == null)
  90. {
  91. Log.Error($"{obj.GetType().Name} 没有继承IEvent");
  92. }
  93. this.RegisterEvent(aEventAttribute.Type, iEvent);
  94. // hotfix的事件也要注册到mono层,hotfix可以订阅mono层的事件
  95. Action<List<object>> action = list => { Handle(aEventAttribute.Type, list); };
  96. Game.EventSystem.RegisterEvent(aEventAttribute.Type, new EventProxy(action));
  97. }
  98. }
  99. this.Load();
  100. }
  101. public static void Handle(int type, List<object> param)
  102. {
  103. switch (param.Count)
  104. {
  105. case 0:
  106. Hotfix.EventSystem.Run(type);
  107. break;
  108. case 1:
  109. Hotfix.EventSystem.Run(type, param[0]);
  110. break;
  111. case 2:
  112. Hotfix.EventSystem.Run(type, param[0], param[1]);
  113. break;
  114. case 3:
  115. Hotfix.EventSystem.Run(type, param[0], param[1], param[2]);
  116. break;
  117. }
  118. }
  119. public void RegisterEvent(int eventId, IEvent e)
  120. {
  121. if (!this.allEvents.ContainsKey(eventId))
  122. {
  123. this.allEvents.Add(eventId, new List<IEvent>());
  124. }
  125. this.allEvents[eventId].Add(e);
  126. }
  127. public void Add(Component disposer)
  128. {
  129. Type type = disposer.GetType();
  130. if (this.loadEvents.ContainsKey(type))
  131. {
  132. this.loaders.Enqueue(disposer);
  133. }
  134. if (this.updateEvents.ContainsKey(type))
  135. {
  136. this.updates.Enqueue(disposer);
  137. }
  138. if (this.startEvents.ContainsKey(type))
  139. {
  140. this.starts.Enqueue(disposer);
  141. }
  142. if (this.lateUpdateEvents.ContainsKey(type))
  143. {
  144. this.lateUpdates.Enqueue(disposer);
  145. }
  146. }
  147. public void Awake(Component disposer)
  148. {
  149. this.Add(disposer);
  150. List<AAwakeSystem> iAwakeSystems = this.awakeEvents[disposer.GetType()];
  151. if (iAwakeSystems == null)
  152. {
  153. return;
  154. }
  155. foreach (AAwakeSystem aAwakeSystem in iAwakeSystems)
  156. {
  157. if (aAwakeSystem == null)
  158. {
  159. continue;
  160. }
  161. IAwake iAwake = aAwakeSystem as IAwake;
  162. if (iAwake == null)
  163. {
  164. continue;
  165. }
  166. iAwake.Run(disposer);
  167. }
  168. }
  169. public void Awake<P1>(Component disposer, P1 p1)
  170. {
  171. this.Add(disposer);
  172. List<AAwakeSystem> iAwakeSystems = this.awakeEvents[disposer.GetType()];
  173. if (iAwakeSystems == null)
  174. {
  175. return;
  176. }
  177. foreach (AAwakeSystem aAwakeSystem in iAwakeSystems)
  178. {
  179. if (aAwakeSystem == null)
  180. {
  181. continue;
  182. }
  183. IAwake<P1> iAwake = aAwakeSystem as IAwake<P1>;
  184. if (iAwake == null)
  185. {
  186. continue;
  187. }
  188. iAwake.Run(disposer, p1);
  189. }
  190. }
  191. public void Awake<P1, P2>(Component disposer, P1 p1, P2 p2)
  192. {
  193. this.Add(disposer);
  194. List<AAwakeSystem> iAwakeSystems = this.awakeEvents[disposer.GetType()];
  195. if (iAwakeSystems == null)
  196. {
  197. return;
  198. }
  199. foreach (AAwakeSystem aAwakeSystem in iAwakeSystems)
  200. {
  201. if (aAwakeSystem == null)
  202. {
  203. continue;
  204. }
  205. IAwake<P1, P2> iAwake = aAwakeSystem as IAwake<P1, P2>;
  206. if (iAwake == null)
  207. {
  208. continue;
  209. }
  210. iAwake.Run(disposer, p1, p2);
  211. }
  212. }
  213. public void Awake<P1, P2, P3>(Component disposer, P1 p1, P2 p2, P3 p3)
  214. {
  215. this.Add(disposer);
  216. List<AAwakeSystem> iAwakeSystems = this.awakeEvents[disposer.GetType()];
  217. if (iAwakeSystems == null)
  218. {
  219. return;
  220. }
  221. foreach (AAwakeSystem aAwakeSystem in iAwakeSystems)
  222. {
  223. if (aAwakeSystem == null)
  224. {
  225. continue;
  226. }
  227. IAwake<P1, P2, P3> iAwake = aAwakeSystem as IAwake<P1, P2, P3>;
  228. if (iAwake == null)
  229. {
  230. continue;
  231. }
  232. iAwake.Run(disposer, p1, p2, p3);
  233. }
  234. }
  235. public void Load()
  236. {
  237. unique.Clear();
  238. while (this.loaders.Count > 0)
  239. {
  240. Component disposer = this.loaders.Dequeue();
  241. if (disposer.IsDisposed)
  242. {
  243. continue;
  244. }
  245. if (!this.unique.Add(disposer))
  246. {
  247. continue;
  248. }
  249. List<ALoadSystem> aLoadSystems = this.loadEvents[disposer.GetType()];
  250. if (aLoadSystems == null)
  251. {
  252. continue;
  253. }
  254. this.loaders2.Enqueue(disposer);
  255. foreach (ALoadSystem aLoadSystem in aLoadSystems)
  256. {
  257. try
  258. {
  259. aLoadSystem.Run(disposer);
  260. }
  261. catch (Exception e)
  262. {
  263. Log.Error(e.ToString());
  264. }
  265. }
  266. }
  267. ObjectHelper.Swap(ref this.loaders, ref this.loaders2);
  268. }
  269. private void Start()
  270. {
  271. unique.Clear();
  272. while (this.starts.Count > 0)
  273. {
  274. Component disposer = this.starts.Dequeue();
  275. if (!this.unique.Add(disposer))
  276. {
  277. continue;
  278. }
  279. List<AStartSystem> aStartSystems = this.startEvents[disposer.GetType()];
  280. if (aStartSystems == null)
  281. {
  282. continue;
  283. }
  284. foreach (AStartSystem aStartSystem in aStartSystems)
  285. {
  286. try
  287. {
  288. aStartSystem.Run(disposer);
  289. }
  290. catch (Exception e)
  291. {
  292. Log.Error(e.ToString());
  293. }
  294. }
  295. }
  296. }
  297. public void Update()
  298. {
  299. this.Start();
  300. this.unique.Clear();
  301. while (this.updates.Count > 0)
  302. {
  303. Component disposer = this.updates.Dequeue();
  304. if (disposer.IsDisposed)
  305. {
  306. continue;
  307. }
  308. if (!this.unique.Add(disposer))
  309. {
  310. continue;
  311. }
  312. List<AUpdateSystem> aUpdateSystems = this.updateEvents[disposer.GetType()];
  313. if (aUpdateSystems == null)
  314. {
  315. continue;
  316. }
  317. this.updates2.Enqueue(disposer);
  318. foreach (AUpdateSystem aUpdateSystem in aUpdateSystems)
  319. {
  320. try
  321. {
  322. aUpdateSystem.Run(disposer);
  323. }
  324. catch (Exception e)
  325. {
  326. Log.Error(e.ToString());
  327. }
  328. }
  329. }
  330. ObjectHelper.Swap(ref this.updates, ref this.updates2);
  331. }
  332. public void LateUpdate()
  333. {
  334. this.unique.Clear();
  335. while (this.lateUpdates.Count > 0)
  336. {
  337. Component disposer = this.lateUpdates.Dequeue();
  338. if (disposer.IsDisposed)
  339. {
  340. continue;
  341. }
  342. if (!this.unique.Add(disposer))
  343. {
  344. continue;
  345. }
  346. List<ALateUpdateSystem> aLateUpdateSystems = this.lateUpdateEvents[disposer.GetType()];
  347. if (aLateUpdateSystems == null)
  348. {
  349. continue;
  350. }
  351. this.lateUpdates2.Enqueue(disposer);
  352. foreach (ALateUpdateSystem aLateUpdateSystem in aLateUpdateSystems)
  353. {
  354. try
  355. {
  356. aLateUpdateSystem.Run(disposer);
  357. }
  358. catch (Exception e)
  359. {
  360. Log.Error(e.ToString());
  361. }
  362. }
  363. }
  364. ObjectHelper.Swap(ref this.lateUpdates, ref this.lateUpdates2);
  365. }
  366. public void Run(int type)
  367. {
  368. List<IEvent> iEvents;
  369. if (!this.allEvents.TryGetValue((int)type, out iEvents))
  370. {
  371. return;
  372. }
  373. foreach (IEvent iEvent in iEvents)
  374. {
  375. try
  376. {
  377. iEvent?.Handle();
  378. }
  379. catch (Exception e)
  380. {
  381. Log.Error(e.ToString());
  382. }
  383. }
  384. }
  385. public void Run<A>(int type, A a)
  386. {
  387. List<IEvent> iEvents;
  388. if (!this.allEvents.TryGetValue((int)type, out iEvents))
  389. {
  390. return;
  391. }
  392. foreach (IEvent iEvent in iEvents)
  393. {
  394. try
  395. {
  396. iEvent?.Handle(a);
  397. }
  398. catch (Exception e)
  399. {
  400. Log.Error(e.ToString());
  401. }
  402. }
  403. }
  404. public void Run<A, B>(int type, A a, B b)
  405. {
  406. List<IEvent> iEvents;
  407. if (!this.allEvents.TryGetValue((int)type, out iEvents))
  408. {
  409. return;
  410. }
  411. foreach (IEvent iEvent in iEvents)
  412. {
  413. try
  414. {
  415. iEvent?.Handle(a, b);
  416. }
  417. catch (Exception e)
  418. {
  419. Log.Error(e.ToString());
  420. }
  421. }
  422. }
  423. public void Run<A, B, C>(int type, A a, B b, C c)
  424. {
  425. List<IEvent> iEvents;
  426. if (!this.allEvents.TryGetValue((int)type, out iEvents))
  427. {
  428. return;
  429. }
  430. foreach (IEvent iEvent in iEvents)
  431. {
  432. try
  433. {
  434. iEvent?.Handle(a, b, c);
  435. }
  436. catch (Exception e)
  437. {
  438. Log.Error(e.ToString());
  439. }
  440. }
  441. }
  442. }
  443. }