ILRuntimeCLRBinding.cs 2.8 KB

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  1. #if UNITY_EDITOR
  2. using UnityEditor;
  3. using UnityEngine;
  4. using System;
  5. using System.Text;
  6. using System.Collections.Generic;
  7. using System.Reflection;
  8. using ILRuntime.Runtime.Enviorment;
  9. using ETModel;
  10. [System.Reflection.Obfuscation(Exclude = true)]
  11. public class ILRuntimeCLRBinding
  12. {
  13. [MenuItem("Tools/ILRuntime/Generate CLR Binding Code")]
  14. static void GenerateCLRBinding()
  15. {
  16. List<Type> types = new List<Type>();
  17. types.Add(typeof(int));
  18. types.Add(typeof(float));
  19. types.Add(typeof(long));
  20. types.Add(typeof(object));
  21. types.Add(typeof(string));
  22. types.Add(typeof(Array));
  23. types.Add(typeof(Vector2));
  24. types.Add(typeof(Vector3));
  25. types.Add(typeof(Quaternion));
  26. types.Add(typeof(GameObject));
  27. types.Add(typeof(UnityEngine.Object));
  28. types.Add(typeof(Transform));
  29. types.Add(typeof(RectTransform));
  30. types.Add(typeof(Time));
  31. types.Add(typeof(Debug));
  32. //所有DLL内的类型的真实C#类型都是ILTypeInstance
  33. types.Add(typeof(List<ILRuntime.Runtime.Intepreter.ILTypeInstance>));
  34. ILRuntime.Runtime.CLRBinding.BindingCodeGenerator.GenerateBindingCode(types, "Assets/ThirdParty/ILRuntime/Generated");
  35. AssetDatabase.Refresh();
  36. }
  37. [MenuItem("Tools/ILRuntime/Generate CLR Binding Code by Analysis")]
  38. static void GenerateCLRBindingByAnalysis()
  39. {
  40. //用新的分析热更dll调用引用来生成绑定代码
  41. ILRuntime.Runtime.Enviorment.AppDomain domain = new ILRuntime.Runtime.Enviorment.AppDomain();
  42. using (System.IO.FileStream fs = new System.IO.FileStream("Assets/Res/Code/Hotfix.dll.bytes", System.IO.FileMode.Open, System.IO.FileAccess.Read))
  43. {
  44. domain.LoadAssembly(fs);
  45. }
  46. //Crossbind Adapter is needed to generate the correct binding code
  47. InitILRuntime(domain);
  48. ILRuntime.Runtime.CLRBinding.BindingCodeGenerator.GenerateBindingCode(domain, "Assets/ThirdParty/ILRuntime/Generated");
  49. AssetDatabase.Refresh();
  50. }
  51. static void InitILRuntime(ILRuntime.Runtime.Enviorment.AppDomain domain)
  52. {
  53. //这里需要注册所有热更DLL中用到的跨域继承Adapter,否则无法正确抓取引用
  54. // 注册适配器
  55. Assembly assembly = typeof(Init).Assembly;
  56. foreach (Type type in assembly.GetTypes())
  57. {
  58. object[] attrs = type.GetCustomAttributes(typeof(ILAdapterAttribute), false);
  59. if (attrs.Length == 0)
  60. {
  61. continue;
  62. }
  63. object obj = Activator.CreateInstance(type);
  64. CrossBindingAdaptor adaptor = obj as CrossBindingAdaptor;
  65. if (adaptor == null)
  66. {
  67. continue;
  68. }
  69. domain.RegisterCrossBindingAdaptor(adaptor);
  70. }
  71. }
  72. }
  73. #endif