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- namespace Model
- {
- [ObjectEvent]
- public class ServerFrameComponentEvent : ObjectEvent<ServerFrameComponent>, IAwake
- {
- public void Awake()
- {
- this.Get().Awake();
- }
- }
-
- public class ServerFrameComponent: Component
- {
- public int Frame;
- public FrameMessage FrameMessage;
-
- public void Awake()
- {
- this.Frame = 0;
- this.FrameMessage = new FrameMessage() {Frame = this.Frame};
- this.UpdateFrameAsync();
- }
- public async void UpdateFrameAsync()
- {
- TimerComponent timerComponent = Game.Scene.GetComponent<TimerComponent>();
- while (true)
- {
- if (this.Id == 0)
- {
- return;
- }
- await timerComponent.WaitAsync(30);
-
- //MessageHelper.Broadcast(this.FrameMessage);
- ++this.Frame;
- this.FrameMessage = new FrameMessage() { Frame = this.Frame };
- }
- }
- public void Add(AFrameMessage message)
- {
- this.FrameMessage.Messages.Add(message);
- }
- }
- }
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