EventSystem.cs 9.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Reflection;
  5. namespace ETModel
  6. {
  7. public enum DLLType
  8. {
  9. Model,
  10. Hotfix,
  11. Editor,
  12. }
  13. public sealed class EventSystem
  14. {
  15. private readonly Dictionary<DLLType, Assembly> assemblies = new Dictionary<DLLType, Assembly>();
  16. private readonly Dictionary<int, List<IEvent>> allEvents = new Dictionary<int, List<IEvent>>();
  17. private readonly UnOrderMultiMap<Type, AAwakeSystem> awakeEvents = new UnOrderMultiMap<Type, AAwakeSystem>();
  18. private readonly UnOrderMultiMap<Type, AStartSystem> startEvents = new UnOrderMultiMap<Type, AStartSystem>();
  19. private readonly UnOrderMultiMap<Type, ALoadSystem> loadEvents = new UnOrderMultiMap<Type, ALoadSystem>();
  20. private readonly UnOrderMultiMap<Type, AUpdateSystem> updateEvents = new UnOrderMultiMap<Type, AUpdateSystem>();
  21. private readonly UnOrderMultiMap<Type, ALateUpdateSystem> lateUpdateEvents = new UnOrderMultiMap<Type, ALateUpdateSystem>();
  22. private Queue<Component> updates = new Queue<Component>();
  23. private Queue<Component> updates2 = new Queue<Component>();
  24. private readonly Queue<Component> starts = new Queue<Component>();
  25. private Queue<Component> loaders = new Queue<Component>();
  26. private Queue<Component> loaders2 = new Queue<Component>();
  27. private Queue<Component> lateUpdates = new Queue<Component>();
  28. private Queue<Component> lateUpdates2 = new Queue<Component>();
  29. private readonly HashSet<Component> unique = new HashSet<Component>();
  30. public void Add(DLLType dllType, Assembly assembly)
  31. {
  32. this.assemblies[dllType] = assembly;
  33. this.awakeEvents.Clear();
  34. this.lateUpdateEvents.Clear();
  35. this.updateEvents.Clear();
  36. this.startEvents.Clear();
  37. this.loadEvents.Clear();
  38. Type[] types = DllHelper.GetMonoTypes();
  39. foreach (Type type in types)
  40. {
  41. object[] attrs = type.GetCustomAttributes(typeof(ObjectSystemAttribute), false);
  42. if (attrs.Length == 0)
  43. {
  44. continue;
  45. }
  46. object obj = Activator.CreateInstance(type);
  47. AAwakeSystem objectSystem = obj as AAwakeSystem;
  48. if (objectSystem != null)
  49. {
  50. this.awakeEvents.Add(objectSystem.Type(), objectSystem);
  51. }
  52. AUpdateSystem aUpdateSystem = obj as AUpdateSystem;
  53. if (aUpdateSystem != null)
  54. {
  55. this.updateEvents.Add(aUpdateSystem.Type(), aUpdateSystem);
  56. }
  57. ALateUpdateSystem aLateUpdateSystem = obj as ALateUpdateSystem;
  58. if (aLateUpdateSystem != null)
  59. {
  60. this.lateUpdateEvents.Add(aLateUpdateSystem.Type(), aLateUpdateSystem);
  61. }
  62. AStartSystem aStartSystem = obj as AStartSystem;
  63. if (aStartSystem != null)
  64. {
  65. this.startEvents.Add(aStartSystem.Type(), aStartSystem);
  66. }
  67. ALoadSystem aLoadSystem = obj as ALoadSystem;
  68. if (aLoadSystem != null)
  69. {
  70. this.loadEvents.Add(aLoadSystem.Type(), aLoadSystem);
  71. }
  72. }
  73. this.allEvents.Clear();
  74. foreach (Type type in types)
  75. {
  76. object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false);
  77. foreach (object attr in attrs)
  78. {
  79. EventAttribute aEventAttribute = (EventAttribute)attr;
  80. object obj = Activator.CreateInstance(type);
  81. IEvent iEvent = obj as IEvent;
  82. if (iEvent == null)
  83. {
  84. Log.Error($"{obj.GetType().Name} 没有继承IEvent");
  85. }
  86. this.RegisterEvent(aEventAttribute.Type, iEvent);
  87. }
  88. }
  89. this.Load();
  90. }
  91. public void RegisterEvent(int eventId, IEvent e)
  92. {
  93. if (!this.allEvents.ContainsKey(eventId))
  94. {
  95. this.allEvents.Add(eventId, new List<IEvent>());
  96. }
  97. this.allEvents[eventId].Add(e);
  98. }
  99. public Assembly Get(DLLType dllType)
  100. {
  101. return this.assemblies[dllType];
  102. }
  103. public Assembly[] GetAll()
  104. {
  105. return this.assemblies.Values.ToArray();
  106. }
  107. public void Add(Component disposer)
  108. {
  109. Type type = disposer.GetType();
  110. if (this.loadEvents.ContainsKey(type))
  111. {
  112. this.loaders.Enqueue(disposer);
  113. }
  114. if (this.updateEvents.ContainsKey(type))
  115. {
  116. this.updates.Enqueue(disposer);
  117. }
  118. if (this.startEvents.ContainsKey(type))
  119. {
  120. this.starts.Enqueue(disposer);
  121. }
  122. if (this.lateUpdateEvents.ContainsKey(type))
  123. {
  124. this.lateUpdates.Enqueue(disposer);
  125. }
  126. }
  127. public void Awake(Component disposer)
  128. {
  129. this.Add(disposer);
  130. List<AAwakeSystem> iAwakeSystems = this.awakeEvents[disposer.GetType()];
  131. if (iAwakeSystems == null)
  132. {
  133. return;
  134. }
  135. foreach (AAwakeSystem aAwakeSystem in iAwakeSystems)
  136. {
  137. if (aAwakeSystem == null)
  138. {
  139. continue;
  140. }
  141. IAwake iAwake = aAwakeSystem as IAwake;
  142. if (iAwake == null)
  143. {
  144. continue;
  145. }
  146. iAwake.Run(disposer);
  147. }
  148. }
  149. public void Awake<P1>(Component disposer, P1 p1)
  150. {
  151. this.Add(disposer);
  152. List<AAwakeSystem> iAwakeSystems = this.awakeEvents[disposer.GetType()];
  153. if (iAwakeSystems == null)
  154. {
  155. return;
  156. }
  157. foreach (AAwakeSystem aAwakeSystem in iAwakeSystems)
  158. {
  159. if (aAwakeSystem == null)
  160. {
  161. continue;
  162. }
  163. IAwake<P1> iAwake = aAwakeSystem as IAwake<P1>;
  164. if (iAwake == null)
  165. {
  166. continue;
  167. }
  168. iAwake.Run(disposer, p1);
  169. }
  170. }
  171. public void Awake<P1, P2>(Component disposer, P1 p1, P2 p2)
  172. {
  173. this.Add(disposer);
  174. List<AAwakeSystem> iAwakeSystems = this.awakeEvents[disposer.GetType()];
  175. if (iAwakeSystems == null)
  176. {
  177. return;
  178. }
  179. foreach (AAwakeSystem aAwakeSystem in iAwakeSystems)
  180. {
  181. if (aAwakeSystem == null)
  182. {
  183. continue;
  184. }
  185. IAwake<P1, P2> iAwake = aAwakeSystem as IAwake<P1, P2>;
  186. if (iAwake == null)
  187. {
  188. continue;
  189. }
  190. iAwake.Run(disposer, p1, p2);
  191. }
  192. }
  193. public void Awake<P1, P2, P3>(Component disposer, P1 p1, P2 p2, P3 p3)
  194. {
  195. this.Add(disposer);
  196. List<AAwakeSystem> iAwakeSystems = this.awakeEvents[disposer.GetType()];
  197. if (iAwakeSystems == null)
  198. {
  199. return;
  200. }
  201. foreach (AAwakeSystem aAwakeSystem in iAwakeSystems)
  202. {
  203. if (aAwakeSystem == null)
  204. {
  205. continue;
  206. }
  207. IAwake<P1, P2, P3> iAwake = aAwakeSystem as IAwake<P1, P2, P3>;
  208. if (iAwake == null)
  209. {
  210. continue;
  211. }
  212. iAwake.Run(disposer, p1, p2, p3);
  213. }
  214. }
  215. public void Load()
  216. {
  217. unique.Clear();
  218. while (this.loaders.Count > 0)
  219. {
  220. Component disposer = this.loaders.Dequeue();
  221. if (disposer.IsDisposed)
  222. {
  223. continue;
  224. }
  225. if (!this.unique.Add(disposer))
  226. {
  227. continue;
  228. }
  229. List<ALoadSystem> aLoadSystems = this.loadEvents[disposer.GetType()];
  230. if (aLoadSystems == null)
  231. {
  232. continue;
  233. }
  234. this.loaders2.Enqueue(disposer);
  235. foreach (ALoadSystem aLoadSystem in aLoadSystems)
  236. {
  237. try
  238. {
  239. aLoadSystem.Run(disposer);
  240. }
  241. catch (Exception e)
  242. {
  243. Log.Error(e.ToString());
  244. }
  245. }
  246. }
  247. ObjectHelper.Swap(ref this.loaders, ref this.loaders2);
  248. }
  249. private void Start()
  250. {
  251. unique.Clear();
  252. while (this.starts.Count > 0)
  253. {
  254. Component disposer = this.starts.Dequeue();
  255. if (!this.unique.Add(disposer))
  256. {
  257. continue;
  258. }
  259. List<AStartSystem> aStartSystems = this.startEvents[disposer.GetType()];
  260. if (aStartSystems == null)
  261. {
  262. continue;
  263. }
  264. foreach (AStartSystem aStartSystem in aStartSystems)
  265. {
  266. try
  267. {
  268. aStartSystem.Run(disposer);
  269. }
  270. catch (Exception e)
  271. {
  272. Log.Error(e.ToString());
  273. }
  274. }
  275. }
  276. }
  277. public void Update()
  278. {
  279. this.Start();
  280. this.unique.Clear();
  281. while (this.updates.Count > 0)
  282. {
  283. Component disposer = this.updates.Dequeue();
  284. if (disposer.IsDisposed)
  285. {
  286. continue;
  287. }
  288. if (!this.unique.Add(disposer))
  289. {
  290. continue;
  291. }
  292. List<AUpdateSystem> aUpdateSystems = this.updateEvents[disposer.GetType()];
  293. if (aUpdateSystems == null)
  294. {
  295. continue;
  296. }
  297. this.updates2.Enqueue(disposer);
  298. foreach (AUpdateSystem aUpdateSystem in aUpdateSystems)
  299. {
  300. try
  301. {
  302. aUpdateSystem.Run(disposer);
  303. }
  304. catch (Exception e)
  305. {
  306. Log.Error(e.ToString());
  307. }
  308. }
  309. }
  310. ObjectHelper.Swap(ref this.updates, ref this.updates2);
  311. }
  312. public void LateUpdate()
  313. {
  314. this.unique.Clear();
  315. while (this.lateUpdates.Count > 0)
  316. {
  317. Component disposer = this.lateUpdates.Dequeue();
  318. if (disposer.IsDisposed)
  319. {
  320. continue;
  321. }
  322. if (!this.unique.Add(disposer))
  323. {
  324. continue;
  325. }
  326. List<ALateUpdateSystem> aLateUpdateSystems = this.lateUpdateEvents[disposer.GetType()];
  327. if (aLateUpdateSystems == null)
  328. {
  329. continue;
  330. }
  331. this.lateUpdates2.Enqueue(disposer);
  332. foreach (ALateUpdateSystem aLateUpdateSystem in aLateUpdateSystems)
  333. {
  334. try
  335. {
  336. aLateUpdateSystem.Run(disposer);
  337. }
  338. catch (Exception e)
  339. {
  340. Log.Error(e.ToString());
  341. }
  342. }
  343. }
  344. ObjectHelper.Swap(ref this.lateUpdates, ref this.lateUpdates2);
  345. }
  346. public void Run(int type)
  347. {
  348. List<IEvent> iEvents;
  349. if (!this.allEvents.TryGetValue(type, out iEvents))
  350. {
  351. return;
  352. }
  353. foreach (IEvent iEvent in iEvents)
  354. {
  355. try
  356. {
  357. iEvent?.Handle();
  358. }
  359. catch (Exception e)
  360. {
  361. Log.Error(e.ToString());
  362. }
  363. }
  364. }
  365. public void Run<A>(int type, A a)
  366. {
  367. List<IEvent> iEvents;
  368. if (!this.allEvents.TryGetValue(type, out iEvents))
  369. {
  370. return;
  371. }
  372. foreach (IEvent iEvent in iEvents)
  373. {
  374. try
  375. {
  376. iEvent?.Handle(a);
  377. }
  378. catch (Exception e)
  379. {
  380. Log.Error(e.ToString());
  381. }
  382. }
  383. }
  384. public void Run<A, B>(int type, A a, B b)
  385. {
  386. List<IEvent> iEvents;
  387. if (!this.allEvents.TryGetValue(type, out iEvents))
  388. {
  389. return;
  390. }
  391. foreach (IEvent iEvent in iEvents)
  392. {
  393. try
  394. {
  395. iEvent?.Handle(a, b);
  396. }
  397. catch (Exception e)
  398. {
  399. Log.Error(e.ToString());
  400. }
  401. }
  402. }
  403. public void Run<A, B, C>(int type, A a, B b, C c)
  404. {
  405. List<IEvent> iEvents;
  406. if (!this.allEvents.TryGetValue(type, out iEvents))
  407. {
  408. return;
  409. }
  410. foreach (IEvent iEvent in iEvents)
  411. {
  412. try
  413. {
  414. iEvent?.Handle(a, b, c);
  415. }
  416. catch (Exception e)
  417. {
  418. Log.Error(e.ToString());
  419. }
  420. }
  421. }
  422. }
  423. }