USocket.cs 6.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Runtime.InteropServices;
  4. using System.Threading.Tasks;
  5. using Network;
  6. namespace UNet
  7. {
  8. public sealed class USocket: IDisposable
  9. {
  10. private IntPtr peerPtr = IntPtr.Zero;
  11. private readonly UPoller service;
  12. private readonly LinkedList<byte[]> recvBuffer = new LinkedList<byte[]>();
  13. public Action<UEvent> Connected { get; set; }
  14. public Action<UEvent> Received { get; set; }
  15. public Action<UEvent> Disconnect { get; set; }
  16. public Action<int> Error { get; set; }
  17. public USocket(UPoller service)
  18. {
  19. this.service = service;
  20. }
  21. private void Dispose(bool disposing)
  22. {
  23. if (this.peerPtr == IntPtr.Zero)
  24. {
  25. return;
  26. }
  27. NativeMethods.EnetPeerReset(this.peerPtr);
  28. this.peerPtr = IntPtr.Zero;
  29. }
  30. ~USocket()
  31. {
  32. Dispose(false);
  33. }
  34. public void Dispose()
  35. {
  36. Dispose(true);
  37. GC.SuppressFinalize(this);
  38. }
  39. public IntPtr PeerPtr
  40. {
  41. get
  42. {
  43. return this.peerPtr;
  44. }
  45. set
  46. {
  47. this.peerPtr = value;
  48. }
  49. }
  50. private ENetPeer Struct
  51. {
  52. get
  53. {
  54. if (this.peerPtr == IntPtr.Zero)
  55. {
  56. return new ENetPeer();
  57. }
  58. ENetPeer peer = (ENetPeer) Marshal.PtrToStructure(this.peerPtr, typeof (ENetPeer));
  59. return peer;
  60. }
  61. set
  62. {
  63. Marshal.StructureToPtr(value, this.peerPtr, false);
  64. }
  65. }
  66. public string RemoteAddress
  67. {
  68. get
  69. {
  70. ENetPeer peer = this.Struct;
  71. return peer.Address.Host + ":" + peer.Address.Port;
  72. }
  73. }
  74. public void Ping()
  75. {
  76. NativeMethods.EnetPeerPing(this.peerPtr);
  77. }
  78. public void ConfigureThrottle(uint interval, uint acceleration, uint deceleration)
  79. {
  80. NativeMethods.EnetPeerThrottleConfigure(this.peerPtr, interval, acceleration, deceleration);
  81. }
  82. public Task<bool> ConnectAsync(
  83. string hostName, ushort port,
  84. uint channel = NativeMethods.ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT)
  85. {
  86. if (channel > NativeMethods.ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT || channel < NativeMethods.ENET_PROTOCOL_MINIMUM_CHANNEL_COUNT)
  87. {
  88. throw new ArgumentOutOfRangeException("channel", channel.ToString());
  89. }
  90. var tcs = new TaskCompletionSource<bool>();
  91. UAddress address = new UAddress { HostName = hostName, Port = port };
  92. ENetAddress nativeAddress = address.Struct;
  93. this.peerPtr = NativeMethods.EnetHostConnect(this.service.HostPtr, ref nativeAddress, channel, 0);
  94. if (this.peerPtr == IntPtr.Zero)
  95. {
  96. throw new UException("host connect call failed.");
  97. }
  98. this.service.PeersManager.Add(this.peerPtr, this);
  99. this.Connected = eEvent =>
  100. {
  101. if (eEvent.EventState == EventState.DISCONNECTED)
  102. {
  103. tcs.TrySetException(new UException("socket disconnected in connect"));
  104. }
  105. tcs.TrySetResult(true);
  106. };
  107. return tcs.Task;
  108. }
  109. public Task<bool> AcceptAsync()
  110. {
  111. if (this.service.PeersManager.ContainsKey(IntPtr.Zero))
  112. {
  113. throw new UException("do not accept twice!");
  114. }
  115. var tcs = new TaskCompletionSource<bool>();
  116. // 如果有请求连接缓存的包,从缓存中取
  117. if (this.service.ConnEEvents.Count > 0)
  118. {
  119. UEvent uEvent = this.service.ConnEEvents.First.Value;
  120. this.service.ConnEEvents.RemoveFirst();
  121. this.PeerPtr = uEvent.PeerPtr;
  122. this.service.PeersManager.Add(this.PeerPtr, this);
  123. tcs.TrySetResult(true);
  124. }
  125. else
  126. {
  127. this.service.PeersManager.Add(this.PeerPtr, this);
  128. this.Connected = eEvent =>
  129. {
  130. if (eEvent.EventState == EventState.DISCONNECTED)
  131. {
  132. tcs.TrySetException(new UException("socket disconnected in accpet"));
  133. }
  134. this.service.PeersManager.Remove(IntPtr.Zero);
  135. this.PeerPtr = eEvent.PeerPtr;
  136. this.service.PeersManager.Add(this.PeerPtr, this);
  137. tcs.TrySetResult(true);
  138. };
  139. }
  140. return tcs.Task;
  141. }
  142. public void SendAsync(byte[] data, byte channelID = 0, PacketFlags flags = PacketFlags.Reliable)
  143. {
  144. UPacket packet = new UPacket(data, flags);
  145. NativeMethods.EnetPeerSend(this.peerPtr, channelID, packet.PacketPtr);
  146. // enet_peer_send函数会自动删除packet,设置为0,防止Dispose或者析构函数再次删除
  147. packet.PacketPtr = IntPtr.Zero;
  148. }
  149. public Task<byte[]> RecvAsync()
  150. {
  151. var tcs = new TaskCompletionSource<byte[]>();
  152. // 如果有缓存的包,从缓存中取
  153. if (this.recvBuffer.Count > 0)
  154. {
  155. byte[] bytes = this.recvBuffer.First.Value;
  156. this.recvBuffer.RemoveFirst();
  157. tcs.TrySetResult(bytes);
  158. }
  159. // 没有缓存封包,设置回调等待
  160. else
  161. {
  162. this.Received = eEvent =>
  163. {
  164. if (eEvent.EventState == EventState.DISCONNECTED)
  165. {
  166. tcs.TrySetException(new UException("socket disconnected in receive"));
  167. }
  168. using (UPacket packet = new UPacket(eEvent.PacketPtr))
  169. {
  170. byte[] bytes = packet.Bytes;
  171. tcs.TrySetResult(bytes);
  172. }
  173. };
  174. }
  175. return tcs.Task;
  176. }
  177. public Task<bool> DisconnectAsync(uint data = 0)
  178. {
  179. NativeMethods.EnetPeerDisconnect(this.peerPtr, data);
  180. // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
  181. this.PeerPtr = IntPtr.Zero;
  182. var tcs = new TaskCompletionSource<bool>();
  183. this.Disconnect = eEvent => tcs.TrySetResult(true);
  184. return tcs.Task;
  185. }
  186. public Task<bool> DisconnectLaterAsync(uint data = 0)
  187. {
  188. NativeMethods.EnetPeerDisconnectLater(this.peerPtr, data);
  189. // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
  190. this.PeerPtr = IntPtr.Zero;
  191. var tcs = new TaskCompletionSource<bool>();
  192. this.Disconnect = eEvent => tcs.TrySetResult(true);
  193. return tcs.Task;
  194. }
  195. public void DisconnectNow(uint data)
  196. {
  197. NativeMethods.EnetPeerDisconnectNow(this.peerPtr, data);
  198. // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
  199. this.PeerPtr = IntPtr.Zero;
  200. }
  201. internal void OnConnected(UEvent uEvent)
  202. {
  203. if (this.Connected == null)
  204. {
  205. return;
  206. }
  207. Action<UEvent> localConnected = this.Connected;
  208. this.Connected = null;
  209. // 此调用将让await ConnectAsync返回,所以null必须在此之前设置
  210. localConnected(uEvent);
  211. }
  212. internal void OnReceived(UEvent uEvent)
  213. {
  214. // 如果应用层还未调用readasync则将包放到缓存队列
  215. if (this.Received == null)
  216. {
  217. using (UPacket packet = new UPacket(uEvent.PacketPtr))
  218. {
  219. byte[] bytes = packet.Bytes;
  220. this.recvBuffer.AddLast(bytes);
  221. }
  222. }
  223. else
  224. {
  225. Action<UEvent> localReceived = this.Received;
  226. this.Received = null;
  227. // 此调用将让await ReadAsync返回,所以null必须在此之前设置
  228. localReceived(uEvent);
  229. }
  230. }
  231. internal void OnDisconnect(UEvent uEvent)
  232. {
  233. if (this.Disconnect == null)
  234. {
  235. return;
  236. }
  237. this.Disconnect(uEvent);
  238. }
  239. internal void OnError(int errorCode)
  240. {
  241. if (this.Error == null)
  242. {
  243. return;
  244. }
  245. this.Error(errorCode);
  246. }
  247. }
  248. }