LSClientUpdaterSystem.cs 3.0 KB

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  1. using System;
  2. using System.IO;
  3. namespace ET.Client
  4. {
  5. [FriendOf(typeof (LSClientUpdater))]
  6. public static class LSClientUpdaterSystem
  7. {
  8. public class AwakeSystem: AwakeSystem<LSClientUpdater>
  9. {
  10. protected override void Awake(LSClientUpdater self)
  11. {
  12. Room room = self.GetParent<Room>();
  13. self.MyId = room.GetParent<Scene>().GetComponent<PlayerComponent>().MyId;
  14. }
  15. }
  16. public class UpdateSystem: UpdateSystem<LSClientUpdater>
  17. {
  18. protected override void Update(LSClientUpdater self)
  19. {
  20. self.Update();
  21. }
  22. }
  23. private static void Update(this LSClientUpdater self)
  24. {
  25. Room room = self.GetParent<Room>();
  26. long timeNow = TimeHelper.ServerNow();
  27. Scene clientScene = room.GetParent<Scene>();
  28. int i = 0;
  29. while (true)
  30. {
  31. if (timeNow < room.FixedTimeCounter.FrameTime(room.PredictionFrame + 1))
  32. {
  33. return;
  34. }
  35. // 最多只预测5帧
  36. if (room.PredictionFrame - room.AuthorityFrame > 5)
  37. {
  38. return;
  39. }
  40. ++room.PredictionFrame;
  41. OneFrameInputs oneFrameInputs = self.GetOneFrameMessages(room.PredictionFrame);
  42. room.Update(oneFrameInputs);
  43. room.SendHash(room.PredictionFrame);
  44. room.SpeedMultiply = ++i;
  45. FrameMessage frameMessage = NetServices.Instance.FetchMessage<FrameMessage>();
  46. frameMessage.Frame = room.PredictionFrame;
  47. frameMessage.Input = self.Input;
  48. clientScene.GetComponent<SessionComponent>().Session.Send(frameMessage);
  49. long timeNow2 = TimeHelper.ServerNow();
  50. if (timeNow2 - timeNow > 5)
  51. {
  52. break;
  53. }
  54. }
  55. }
  56. private static OneFrameInputs GetOneFrameMessages(this LSClientUpdater self, int frame)
  57. {
  58. Room room = self.GetParent<Room>();
  59. FrameBuffer frameBuffer = room.FrameBuffer;
  60. if (frame <= room.AuthorityFrame)
  61. {
  62. return frameBuffer.FrameInputs(frame);
  63. }
  64. // predict
  65. OneFrameInputs predictionFrame = frameBuffer.FrameInputs(frame);
  66. if (predictionFrame == null)
  67. {
  68. throw new Exception($"get frame is null: {frame}, max frame: {frameBuffer.MaxFrame}");
  69. }
  70. frameBuffer.MoveForward(frame);
  71. OneFrameInputs authorityFrame = frameBuffer.FrameInputs(room.AuthorityFrame);
  72. authorityFrame?.CopyTo(predictionFrame);
  73. predictionFrame.Inputs[self.MyId] = self.Input;
  74. return predictionFrame;
  75. }
  76. }
  77. }