AChannel.cs 1.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using Common.Base;
  5. namespace Common.Network
  6. {
  7. [Flags]
  8. public enum PacketFlags
  9. {
  10. None = 0,
  11. Reliable = 1 << 0,
  12. Unsequenced = 1 << 1,
  13. NoAllocate = 1 << 2
  14. }
  15. public abstract class AChannel: Entity<AChannel>, IDisposable
  16. {
  17. protected IService service;
  18. protected Action<AChannel> onDispose = channel => { };
  19. protected AChannel(IService service)
  20. {
  21. this.service = service;
  22. }
  23. public abstract Task<bool> ConnectAsync();
  24. /// <summary>
  25. /// 发送消息
  26. /// </summary>
  27. public abstract void SendAsync(
  28. byte[] buffer, byte channelID = 0, PacketFlags flags = PacketFlags.Reliable);
  29. public abstract void SendAsync(
  30. List<byte[]> buffers, byte channelID = 0, PacketFlags flags = PacketFlags.Reliable);
  31. /// <summary>
  32. /// 接收消息
  33. /// </summary>
  34. public abstract Task<byte[]> RecvAsync();
  35. public abstract Task<bool> DisconnnectAsync();
  36. public abstract string RemoteAddress { get; }
  37. public event Action<AChannel> OnDispose
  38. {
  39. add
  40. {
  41. this.onDispose += value;
  42. }
  43. remove
  44. {
  45. this.onDispose -= value;
  46. }
  47. }
  48. public abstract void Dispose();
  49. }
  50. }