InitSceneStartEvent_InitGame.cs 922 B

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  1. using System;
  2. using Base;
  3. using Model;
  4. namespace Controller
  5. {
  6. /// <summary>
  7. /// 初始化游戏
  8. /// </summary>
  9. [Event(EventIdType.InitSceneStart)]
  10. public class InitSceneStartEvent_InitGame: IEvent
  11. {
  12. public async void Run()
  13. {
  14. MessageHandlerComponent messageHandlerComponent = Game.Scene.AddComponent<MessageHandlerComponent, string>("Client");
  15. Game.Scene.AddComponent<NetworkComponent, NetworkProtocol>(NetworkProtocol.UDP);
  16. //Game.Scene.AddComponent<MessageComponent, MessageHandlerComponent>();
  17. Game.Scene.AddComponent<ChildrenComponent>();
  18. try
  19. {
  20. S2C_Login s2CLogin = await Game.Scene.GetComponent<MessageComponent>().CallAsync<S2C_Login>(new C2S_Login {Account = "tanghai", Password = "1111111"});
  21. Log.Info(MongoHelper.ToJson(s2CLogin));
  22. }
  23. catch (RpcException e)
  24. {
  25. Log.Error(e.ToString());
  26. }
  27. catch (Exception e)
  28. {
  29. Log.Error(e.ToString());
  30. }
  31. }
  32. }
  33. }