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- using System.Collections.Generic;
- namespace Egametang
- {
- public class BehaviorNode
- {
- private int type;
- private string name;
- private List<int> args;
- private List<BehaviorNode> children;
- public int Type
- {
- get
- {
- return type;
- }
- set
- {
- type = value;
- }
- }
- public string Name
- {
- get
- {
- return name;
- }
- set
- {
- name = value;
- }
- }
- public List<int> Args
- {
- get
- {
- return args;
- }
- set
- {
- args = value;
- }
- }
- public List<BehaviorNode> Children
- {
- get
- {
- return children;
- }
- set
- {
- children = value;
- }
- }
- }
- }
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