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- using System.Collections.Generic;
- namespace ET
- {
- [ChildType(typeof(ActorLocationSender))]
- [ComponentOf(typeof(Scene))]
- public class ActorLocationSenderComponent: Entity, IAwake, IDestroy
- {
- public const long TIMEOUT_TIME = 60 * 1000;
- public static ActorLocationSenderComponent Instance { get; set; }
- public long CheckTimer;
- }
- }
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