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- using System.Collections.Generic;
- using UnityEngine;
- namespace ET
- {
- [ActorMessageHandler]
- public class C2M_StopHandler : AMActorLocationHandler<Unit, C2M_Stop>
- {
- protected override async ETTask Run(Unit unit, C2M_Stop message)
- {
- unit.Stop(0);
- await ETTask.CompletedTask;
- }
- }
- }
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