Init.cs 266 B

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  1. using UnityEngine;
  2. namespace Model
  3. {
  4. public class Init: MonoBehaviour
  5. {
  6. private void Start()
  7. {
  8. Share.Scene.GetComponent<EventComponent>().Run(EventIdType.InitSceneStart);
  9. }
  10. private void Update()
  11. {
  12. Base.Object.ObjectManager.Update();
  13. }
  14. }
  15. }