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- using System;
- using System.Collections.Generic;
- using ETModel;
- namespace ETHotfix
- {
- public sealed class EventSystem
- {
- private readonly Dictionary<string, List<IEvent>> allEvents = new Dictionary<string, List<IEvent>>();
- private readonly UnOrderMultiMap<Type, AAwakeSystem> awakeEvents = new UnOrderMultiMap<Type, AAwakeSystem>();
- private readonly UnOrderMultiMap<Type, AStartSystem> startEvents = new UnOrderMultiMap<Type, AStartSystem>();
- private readonly UnOrderMultiMap<Type, ALoadSystem> loadEvents = new UnOrderMultiMap<Type, ALoadSystem>();
- private readonly UnOrderMultiMap<Type, AUpdateSystem> updateEvents = new UnOrderMultiMap<Type, AUpdateSystem>();
- private readonly UnOrderMultiMap<Type, ALateUpdateSystem> lateUpdateEvents = new UnOrderMultiMap<Type, ALateUpdateSystem>();
- private Queue<Component> updates = new Queue<Component>();
- private Queue<Component> updates2 = new Queue<Component>();
- private readonly Queue<Component> starts = new Queue<Component>();
- private Queue<Component> loaders = new Queue<Component>();
- private Queue<Component> loaders2 = new Queue<Component>();
- private Queue<Component> lateUpdates = new Queue<Component>();
- private Queue<Component> lateUpdates2 = new Queue<Component>();
- private readonly HashSet<Component> unique = new HashSet<Component>();
- public EventSystem()
- {
- Type[] types = ETModel.Game.Hotfix.GetHotfixTypes();
- foreach (Type type in types)
- {
- object[] attrs = type.GetCustomAttributes(typeof(ObjectSystemAttribute), false);
- if (attrs.Length == 0)
- {
- continue;
- }
- object obj = Activator.CreateInstance(type);
- AAwakeSystem objectSystem = obj as AAwakeSystem;
- if (objectSystem != null)
- {
- this.awakeEvents.Add(objectSystem.Type(), objectSystem);
- }
- AUpdateSystem aUpdateSystem = obj as AUpdateSystem;
- if (aUpdateSystem != null)
- {
- this.updateEvents.Add(aUpdateSystem.Type(), aUpdateSystem);
- }
- ALateUpdateSystem aLateUpdateSystem = obj as ALateUpdateSystem;
- if (aLateUpdateSystem != null)
- {
- this.lateUpdateEvents.Add(aLateUpdateSystem.Type(), aLateUpdateSystem);
- }
- AStartSystem aStartSystem = obj as AStartSystem;
- if (aStartSystem != null)
- {
- this.startEvents.Add(aStartSystem.Type(), aStartSystem);
- }
- ALoadSystem aLoadSystem = obj as ALoadSystem;
- if (aLoadSystem != null)
- {
- this.loadEvents.Add(aLoadSystem.Type(), aLoadSystem);
- }
- }
- this.allEvents.Clear();
- foreach (Type type in types)
- {
- object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false);
- foreach (object attr in attrs)
- {
- EventAttribute aEventAttribute = (EventAttribute)attr;
- object obj = Activator.CreateInstance(type);
- IEvent iEvent = obj as IEvent;
- if (iEvent == null)
- {
- Log.Error($"{obj.GetType().Name} 没有继承IEvent");
- }
- this.RegisterEvent(aEventAttribute.Type, iEvent);
- // hotfix的事件也要注册到mono层,hotfix可以订阅mono层的事件
- Action<List<object>> action = list => { Handle(aEventAttribute.Type, list); };
- ETModel.Game.EventSystem.RegisterEvent(aEventAttribute.Type, new EventProxy(action));
- }
- }
- this.Load();
- }
- public static void Handle(string type, List<object> param)
- {
- switch (param.Count)
- {
- case 0:
- Game.EventSystem.Run(type);
- break;
- case 1:
- Game.EventSystem.Run(type, param[0]);
- break;
- case 2:
- Game.EventSystem.Run(type, param[0], param[1]);
- break;
- case 3:
- Game.EventSystem.Run(type, param[0], param[1], param[2]);
- break;
- }
- }
-
- public void RegisterEvent(string eventId, IEvent e)
- {
- if (!this.allEvents.ContainsKey(eventId))
- {
- this.allEvents.Add(eventId, new List<IEvent>());
- }
- this.allEvents[eventId].Add(e);
- }
- public void Add(Component disposer)
- {
- Type type = disposer.GetType();
- if (this.loadEvents.ContainsKey(type))
- {
- this.loaders.Enqueue(disposer);
- }
- if (this.updateEvents.ContainsKey(type))
- {
- this.updates.Enqueue(disposer);
- }
- if (this.startEvents.ContainsKey(type))
- {
- this.starts.Enqueue(disposer);
- }
- if (this.lateUpdateEvents.ContainsKey(type))
- {
- this.lateUpdates.Enqueue(disposer);
- }
- }
- public void Awake(Component disposer)
- {
- this.Add(disposer);
- List<AAwakeSystem> iAwakeSystems = this.awakeEvents[disposer.GetType()];
- if (iAwakeSystems == null)
- {
- return;
- }
- foreach (AAwakeSystem aAwakeSystem in iAwakeSystems)
- {
- if (aAwakeSystem == null)
- {
- continue;
- }
-
- IAwake iAwake = aAwakeSystem as IAwake;
- if (iAwake == null)
- {
- continue;
- }
- iAwake.Run(disposer);
- }
- }
- public void Awake<P1>(Component disposer, P1 p1)
- {
- this.Add(disposer);
- List<AAwakeSystem> iAwakeSystems = this.awakeEvents[disposer.GetType()];
- if (iAwakeSystems == null)
- {
- return;
- }
-
- foreach (AAwakeSystem aAwakeSystem in iAwakeSystems)
- {
- if (aAwakeSystem == null)
- {
- continue;
- }
-
- IAwake<P1> iAwake = aAwakeSystem as IAwake<P1>;
- if (iAwake == null)
- {
- continue;
- }
- iAwake.Run(disposer, p1);
- }
- }
- public void Awake<P1, P2>(Component disposer, P1 p1, P2 p2)
- {
- this.Add(disposer);
- List<AAwakeSystem> iAwakeSystems = this.awakeEvents[disposer.GetType()];
- if (iAwakeSystems == null)
- {
- return;
- }
- foreach (AAwakeSystem aAwakeSystem in iAwakeSystems)
- {
- if (aAwakeSystem == null)
- {
- continue;
- }
-
- IAwake<P1, P2> iAwake = aAwakeSystem as IAwake<P1, P2>;
- if (iAwake == null)
- {
- continue;
- }
- iAwake.Run(disposer, p1, p2);
- }
- }
- public void Awake<P1, P2, P3>(Component disposer, P1 p1, P2 p2, P3 p3)
- {
- this.Add(disposer);
- List<AAwakeSystem> iAwakeSystems = this.awakeEvents[disposer.GetType()];
- if (iAwakeSystems == null)
- {
- return;
- }
- foreach (AAwakeSystem aAwakeSystem in iAwakeSystems)
- {
- if (aAwakeSystem == null)
- {
- continue;
- }
-
- IAwake<P1, P2, P3> iAwake = aAwakeSystem as IAwake<P1, P2, P3>;
- if (iAwake == null)
- {
- continue;
- }
- iAwake.Run(disposer, p1, p2, p3);
- }
- }
- public void Load()
- {
- unique.Clear();
- while (this.loaders.Count > 0)
- {
- Component disposer = this.loaders.Dequeue();
- if (disposer.IsDisposed)
- {
- continue;
- }
- if (!this.unique.Add(disposer))
- {
- continue;
- }
- List<ALoadSystem> aLoadSystems = this.loadEvents[disposer.GetType()];
- if (aLoadSystems == null)
- {
- continue;
- }
- this.loaders2.Enqueue(disposer);
- foreach (ALoadSystem aLoadSystem in aLoadSystems)
- {
- try
- {
- aLoadSystem.Run(disposer);
- }
- catch (Exception e)
- {
- Log.Error(e.ToString());
- }
- }
- }
- ObjectHelper.Swap(ref this.loaders, ref this.loaders2);
- }
- private void Start()
- {
- unique.Clear();
- while (this.starts.Count > 0)
- {
- Component disposer = this.starts.Dequeue();
- if (!this.unique.Add(disposer))
- {
- continue;
- }
- List<AStartSystem> aStartSystems = this.startEvents[disposer.GetType()];
- if (aStartSystems == null)
- {
- continue;
- }
- foreach (AStartSystem aStartSystem in aStartSystems)
- {
- try
- {
- aStartSystem.Run(disposer);
- }
- catch (Exception e)
- {
- Log.Error(e.ToString());
- }
- }
- }
- }
- public void Update()
- {
- this.Start();
- this.unique.Clear();
- while (this.updates.Count > 0)
- {
- Component disposer = this.updates.Dequeue();
- if (disposer.IsDisposed)
- {
- continue;
- }
- if (!this.unique.Add(disposer))
- {
- continue;
- }
- List<AUpdateSystem> aUpdateSystems = this.updateEvents[disposer.GetType()];
- if (aUpdateSystems == null)
- {
- continue;
- }
- this.updates2.Enqueue(disposer);
- foreach (AUpdateSystem aUpdateSystem in aUpdateSystems)
- {
- try
- {
- aUpdateSystem.Run(disposer);
- }
- catch (Exception e)
- {
- Log.Error(e.ToString());
- }
- }
- }
- ObjectHelper.Swap(ref this.updates, ref this.updates2);
- }
- public void LateUpdate()
- {
- this.unique.Clear();
- while (this.lateUpdates.Count > 0)
- {
- Component disposer = this.lateUpdates.Dequeue();
- if (disposer.IsDisposed)
- {
- continue;
- }
- if (!this.unique.Add(disposer))
- {
- continue;
- }
- List<ALateUpdateSystem> aLateUpdateSystems = this.lateUpdateEvents[disposer.GetType()];
- if (aLateUpdateSystems == null)
- {
- continue;
- }
- this.lateUpdates2.Enqueue(disposer);
- foreach (ALateUpdateSystem aLateUpdateSystem in aLateUpdateSystems)
- {
- try
- {
- aLateUpdateSystem.Run(disposer);
- }
- catch (Exception e)
- {
- Log.Error(e.ToString());
- }
- }
- }
- ObjectHelper.Swap(ref this.lateUpdates, ref this.lateUpdates2);
- }
- public void Run(string type)
- {
- List<IEvent> iEvents;
- if (!this.allEvents.TryGetValue(type, out iEvents))
- {
- return;
- }
- foreach (IEvent iEvent in iEvents)
- {
- try
- {
- iEvent?.Handle();
- }
- catch (Exception e)
- {
- Log.Error(e.ToString());
- }
- }
- }
- public void Run<A>(string type, A a)
- {
- List<IEvent> iEvents;
- if (!this.allEvents.TryGetValue(type, out iEvents))
- {
- return;
- }
- foreach (IEvent iEvent in iEvents)
- {
- try
- {
- iEvent?.Handle(a);
- }
- catch (Exception e)
- {
- Log.Error(e.ToString());
- }
- }
- }
- public void Run<A, B>(string type, A a, B b)
- {
- List<IEvent> iEvents;
- if (!this.allEvents.TryGetValue(type, out iEvents))
- {
- return;
- }
- foreach (IEvent iEvent in iEvents)
- {
- try
- {
- iEvent?.Handle(a, b);
- }
- catch (Exception e)
- {
- Log.Error(e.ToString());
- }
- }
- }
- public void Run<A, B, C>(string type, A a, B b, C c)
- {
- List<IEvent> iEvents;
- if (!this.allEvents.TryGetValue(type, out iEvents))
- {
- return;
- }
- foreach (IEvent iEvent in iEvents)
- {
- try
- {
- iEvent?.Handle(a, b, c);
- }
- catch (Exception e)
- {
- Log.Error(e.ToString());
- }
- }
- }
- }
- }
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