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- using UnityEngine;
- namespace ET
- {
- public static class UnitFactory
- {
- public static Unit Create(Entity domain, long id)
- {
- Unit unit = EntityFactory.CreateWithId<Unit>(domain, id);
-
- unit.AddComponent<MoveComponent>();
- unit.AddComponent<TurnComponent>();
- unit.AddComponent<UnitPathComponent>();
- Game.EventSystem.Publish(new EventType.AfterUnitCreate() {Unit = unit});
-
- UnitComponent unitComponent = Game.Scene.Get(1).GetComponent<UnitComponent>();
- unitComponent.Add(unit);
- return unit;
- }
- }
- }
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