GlobalConfig.cs 579 B

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  1. using UnityEngine;
  2. namespace ET
  3. {
  4. // 1 mono模式 2 mono热重载模式 3 Codes模式,将逻辑代码作为编辑器dll,编辑器可以调用到逻辑代码
  5. public enum LoadMode
  6. {
  7. Mono = 1,
  8. Reload = 2,
  9. }
  10. public enum CodeMode
  11. {
  12. Client = 1,
  13. Server = 2,
  14. ClientServer = 3,
  15. }
  16. [CreateAssetMenu(menuName = "ET/CreateGlobalConfig", fileName = "GlobalConfig", order = 0)]
  17. public class GlobalConfig: ScriptableObject
  18. {
  19. public LoadMode LoadMode;
  20. public CodeMode CodeMode;
  21. }
  22. }