IEntityActorHandler.cs 857 B

1234567891011121314151617181920212223242526272829303132
  1. using System.Threading.Tasks;
  2. namespace Model
  3. {
  4. public interface IEntityActorHandler
  5. {
  6. Task<bool> Handle(Session session, Entity entity, ActorRequest message);
  7. }
  8. /// <summary>
  9. /// gate session 收到的消息直接转发给客户端
  10. /// </summary>
  11. public class GateSessionEntityActorHandler : IEntityActorHandler
  12. {
  13. public async Task<bool> Handle(Session session, Entity entity, ActorRequest message)
  14. {
  15. ((Session)entity).Send(message.AMessage);
  16. ActorResponse response = new ActorResponse();
  17. response.RpcId = message.RpcId;
  18. session.Reply(response);
  19. return true;
  20. }
  21. }
  22. public class CommonEntityActorHandler : IEntityActorHandler
  23. {
  24. public async Task<bool> Handle(Session session, Entity entity, ActorRequest message)
  25. {
  26. return await Game.Scene.GetComponent<ActorMessageDispatherComponent>().Handle(session, entity, message);
  27. }
  28. }
  29. }