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- using System;
- using ETModel;
- namespace ETHotfix
- {
- public static class Init
- {
- public static void Start()
- {
- try
- {
- Game.Scene.ModelScene = ETModel.Game.Scene;
- // 注册热更层回调
- ETModel.Game.Hotfix.Update = () => { Update(); };
- ETModel.Game.Hotfix.LateUpdate = () => { LateUpdate(); };
- ETModel.Game.Hotfix.OnApplicationQuit = () => { OnApplicationQuit(); };
-
- Game.Scene.AddComponent<UIComponent>();
- Game.Scene.AddComponent<OpcodeTypeComponent>();
- Game.Scene.AddComponent<MessageDispatherComponent>();
- // 加载热更配置
- ETModel.Game.Scene.GetComponent<ResourcesComponent>().LoadBundle("config.unity3d");
- Game.Scene.AddComponent<ConfigComponent>();
- ETModel.Game.Scene.GetComponent<ResourcesComponent>().UnloadBundle("config.unity3d");
- UnitConfig unitConfig = (UnitConfig)Game.Scene.GetComponent<ConfigComponent>().Get(typeof(UnitConfig), 1001);
- Log.Debug($"config {JsonHelper.ToJson(unitConfig)}");
- Game.EventSystem.Run(EventIdType.InitSceneStart);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- public static void Update()
- {
- try
- {
- Game.EventSystem.Update();
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- public static void LateUpdate()
- {
- try
- {
- Game.EventSystem.LateUpdate();
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- public static void OnApplicationQuit()
- {
- Game.Close();
- }
- }
- }
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