InnerMessage.cs 5.4 KB

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  1. using ETModel;
  2. using System.Collections.Generic;
  3. namespace ETModel
  4. {
  5. /// <summary>
  6. /// 传送unit
  7. /// </summary>
  8. [Message(InnerOpcode.M2M_TrasferUnitRequest)]
  9. public partial class M2M_TrasferUnitRequest: IActorRequest
  10. {
  11. public int RpcId { get; set; }
  12. public long ActorId { get; set; }
  13. public Unit Unit { get; set; }
  14. }
  15. [Message(InnerOpcode.M2M_TrasferUnitResponse)]
  16. public partial class M2M_TrasferUnitResponse: IActorResponse
  17. {
  18. public int RpcId { get; set; }
  19. public int Error { get; set; }
  20. public string Message { get; set; }
  21. public long InstanceId { get; set; }
  22. }
  23. [Message(InnerOpcode.M2A_Reload)]
  24. public partial class M2A_Reload: IActorRequest
  25. {
  26. public int RpcId { get; set; }
  27. public long ActorId { get; set; }
  28. }
  29. [Message(InnerOpcode.A2M_Reload)]
  30. public partial class A2M_Reload: IActorResponse
  31. {
  32. public int RpcId { get; set; }
  33. public int Error { get; set; }
  34. public string Message { get; set; }
  35. }
  36. [Message(InnerOpcode.G2G_LockRequest)]
  37. public partial class G2G_LockRequest: IActorRequest
  38. {
  39. public int RpcId { get; set; }
  40. public long ActorId { get; set; }
  41. public long Id { get; set; }
  42. public string Address { get; set; }
  43. }
  44. [Message(InnerOpcode.G2G_LockResponse)]
  45. public partial class G2G_LockResponse: IActorResponse
  46. {
  47. public int RpcId { get; set; }
  48. public int Error { get; set; }
  49. public string Message { get; set; }
  50. }
  51. [Message(InnerOpcode.G2G_LockReleaseRequest)]
  52. public partial class G2G_LockReleaseRequest: IActorRequest
  53. {
  54. public int RpcId { get; set; }
  55. public long ActorId { get; set; }
  56. public long Id { get; set; }
  57. public string Address { get; set; }
  58. }
  59. [Message(InnerOpcode.G2G_LockReleaseResponse)]
  60. public partial class G2G_LockReleaseResponse: IActorResponse
  61. {
  62. public int RpcId { get; set; }
  63. public int Error { get; set; }
  64. public string Message { get; set; }
  65. }
  66. [Message(InnerOpcode.ObjectAddRequest)]
  67. public partial class ObjectAddRequest: IActorRequest
  68. {
  69. public int RpcId { get; set; }
  70. public long ActorId { get; set; }
  71. public long Key { get; set; }
  72. public long InstanceId { get; set; }
  73. }
  74. [Message(InnerOpcode.ObjectAddResponse)]
  75. public partial class ObjectAddResponse: IActorResponse
  76. {
  77. public int RpcId { get; set; }
  78. public int Error { get; set; }
  79. public string Message { get; set; }
  80. }
  81. [Message(InnerOpcode.ObjectLockRequest)]
  82. public partial class ObjectLockRequest: IActorRequest
  83. {
  84. public int RpcId { get; set; }
  85. public long ActorId { get; set; }
  86. public long Key { get; set; }
  87. public long InstanceId { get; set; }
  88. public int Time { get; set; }
  89. }
  90. [Message(InnerOpcode.ObjectLockResponse)]
  91. public partial class ObjectLockResponse: IActorResponse
  92. {
  93. public int RpcId { get; set; }
  94. public int Error { get; set; }
  95. public string Message { get; set; }
  96. }
  97. [Message(InnerOpcode.ObjectUnLockRequest)]
  98. public partial class ObjectUnLockRequest: IActorRequest
  99. {
  100. public int RpcId { get; set; }
  101. public long ActorId { get; set; }
  102. public long Key { get; set; }
  103. public long OldInstanceId { get; set; }
  104. public long InstanceId { get; set; }
  105. }
  106. [Message(InnerOpcode.ObjectUnLockResponse)]
  107. public partial class ObjectUnLockResponse: IActorResponse
  108. {
  109. public int RpcId { get; set; }
  110. public int Error { get; set; }
  111. public string Message { get; set; }
  112. }
  113. [Message(InnerOpcode.ObjectRemoveRequest)]
  114. public partial class ObjectRemoveRequest: IActorRequest
  115. {
  116. public int RpcId { get; set; }
  117. public long ActorId { get; set; }
  118. public long Key { get; set; }
  119. }
  120. [Message(InnerOpcode.ObjectRemoveResponse)]
  121. public partial class ObjectRemoveResponse: IActorResponse
  122. {
  123. public int RpcId { get; set; }
  124. public int Error { get; set; }
  125. public string Message { get; set; }
  126. }
  127. [Message(InnerOpcode.ObjectGetRequest)]
  128. public partial class ObjectGetRequest: IActorRequest
  129. {
  130. public int RpcId { get; set; }
  131. public long ActorId { get; set; }
  132. public long Key { get; set; }
  133. }
  134. [Message(InnerOpcode.ObjectGetResponse)]
  135. public partial class ObjectGetResponse: IActorResponse
  136. {
  137. public int RpcId { get; set; }
  138. public int Error { get; set; }
  139. public string Message { get; set; }
  140. public long InstanceId { get; set; }
  141. }
  142. [Message(InnerOpcode.R2G_GetLoginKey)]
  143. public partial class R2G_GetLoginKey: IActorRequest
  144. {
  145. public int RpcId { get; set; }
  146. public long ActorId { get; set; }
  147. public string Account { get; set; }
  148. }
  149. [Message(InnerOpcode.G2R_GetLoginKey)]
  150. public partial class G2R_GetLoginKey: IActorResponse
  151. {
  152. public int RpcId { get; set; }
  153. public int Error { get; set; }
  154. public string Message { get; set; }
  155. public long Key { get; set; }
  156. }
  157. [Message(InnerOpcode.G2M_CreateUnit)]
  158. public partial class G2M_CreateUnit: IActorRequest
  159. {
  160. public int RpcId { get; set; }
  161. public long ActorId { get; set; }
  162. public long PlayerId { get; set; }
  163. public long GateSessionId { get; set; }
  164. }
  165. [Message(InnerOpcode.M2G_CreateUnit)]
  166. public partial class M2G_CreateUnit: IActorResponse
  167. {
  168. public int RpcId { get; set; }
  169. public int Error { get; set; }
  170. public string Message { get; set; }
  171. // 自己的unit id
  172. // 自己的unit id
  173. public long UnitId { get; set; }
  174. // 所有的unit
  175. // 所有的unit
  176. public List<UnitInfo> Units = new List<UnitInfo>();
  177. }
  178. [Message(InnerOpcode.G2M_SessionDisconnect)]
  179. public partial class G2M_SessionDisconnect: IActorLocationMessage
  180. {
  181. public int RpcId { get; set; }
  182. public long ActorId { get; set; }
  183. }
  184. }