Init.cs 592 B

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  1. using System;
  2. using Base;
  3. using UnityEngine;
  4. namespace Model
  5. {
  6. public class Init: MonoBehaviour
  7. {
  8. private void Start()
  9. {
  10. Game.ComponentEventManager.Register("Model", typeof(Game).Assembly);
  11. Game.ComponentEventManager.Register("Controller", DllHelper.GetController());
  12. Game.Scene.AddComponent<EventComponent>().Run(EventIdType.InitSceneStart);
  13. }
  14. private void Update()
  15. {
  16. try
  17. {
  18. Game.ComponentEventManager.Update();
  19. }
  20. catch (Exception e)
  21. {
  22. Log.Error(e.ToString());
  23. }
  24. }
  25. private void OnApplicationQuit()
  26. {
  27. Game.CloseScene();
  28. }
  29. }
  30. }