Disposer.cs 406 B

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  1. using System;
  2. using Base;
  3. namespace Model
  4. {
  5. public abstract class Disposer : Object, IDisposable
  6. {
  7. protected Disposer(): base(IdGenerater.GenerateId())
  8. {
  9. }
  10. protected Disposer(long id): base(id)
  11. {
  12. }
  13. public virtual void Dispose()
  14. {
  15. this.Id = 0;
  16. }
  17. public override void BeginInit()
  18. {
  19. }
  20. public override void EndInit()
  21. {
  22. Game.ComponentEventManager.Add(this);
  23. }
  24. }
  25. }