Google.Protobuf.csproj 3.0 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <OutputType>Library</OutputType>
  4. <TargetFramework>netcoreapp2.1</TargetFramework>
  5. <ApplicationIcon />
  6. <StartupObject />
  7. </PropertyGroup>
  8. <PropertyGroup>
  9. <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
  10. </PropertyGroup>
  11. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
  12. <OutputPath>..\..\..\Bin\</OutputPath>
  13. </PropertyGroup>
  14. <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
  15. <OutputPath>..\..\..\Bin\</OutputPath>
  16. </PropertyGroup>
  17. <ItemGroup>
  18. <Compile Include="..\..\..\Unity\Assets\ThirdParty\Google.Protobuf\ByteArray.cs" Link="ByteArray.cs" />
  19. <Compile Include="..\..\..\Unity\Assets\ThirdParty\Google.Protobuf\ByteString.cs" Link="ByteString.cs" />
  20. <Compile Include="..\..\..\Unity\Assets\ThirdParty\Google.Protobuf\CodedInputStream.cs" Link="CodedInputStream.cs" />
  21. <Compile Include="..\..\..\Unity\Assets\ThirdParty\Google.Protobuf\CodedOutputStream.ComputeSize.cs" Link="CodedOutputStream.ComputeSize.cs" />
  22. <Compile Include="..\..\..\Unity\Assets\ThirdParty\Google.Protobuf\CodedOutputStream.cs" Link="CodedOutputStream.cs" />
  23. <Compile Include="..\..\..\Unity\Assets\ThirdParty\Google.Protobuf\Collections\RepeatedField.cs" Link="Collections\RepeatedField.cs" />
  24. <Compile Include="..\..\..\Unity\Assets\ThirdParty\Google.Protobuf\Compatibility\PropertyInfoExtensions.cs" Link="Compatibility\PropertyInfoExtensions.cs" />
  25. <Compile Include="..\..\..\Unity\Assets\ThirdParty\Google.Protobuf\Compatibility\StreamExtensions.cs" Link="Compatibility\StreamExtensions.cs" />
  26. <Compile Include="..\..\..\Unity\Assets\ThirdParty\Google.Protobuf\FieldCodec.cs" Link="FieldCodec.cs" />
  27. <Compile Include="..\..\..\Unity\Assets\ThirdParty\Google.Protobuf\ICustomDiagnosticMessage.cs" Link="ICustomDiagnosticMessage.cs" />
  28. <Compile Include="..\..\..\Unity\Assets\ThirdParty\Google.Protobuf\IMessage.cs" Link="IMessage.cs" />
  29. <Compile Include="..\..\..\Unity\Assets\ThirdParty\Google.Protobuf\InvalidProtocolBufferException.cs" Link="InvalidProtocolBufferException.cs" />
  30. <Compile Include="..\..\..\Unity\Assets\ThirdParty\Google.Protobuf\LimitedInputStream.cs" Link="LimitedInputStream.cs" />
  31. <Compile Include="..\..\..\Unity\Assets\ThirdParty\Google.Protobuf\MessageExtensions.cs" Link="MessageExtensions.cs" />
  32. <Compile Include="..\..\..\Unity\Assets\ThirdParty\Google.Protobuf\MessageParser.cs" Link="MessageParser.cs" />
  33. <Compile Include="..\..\..\Unity\Assets\ThirdParty\Google.Protobuf\ProtoPreconditions.cs" Link="ProtoPreconditions.cs" />
  34. <Compile Include="..\..\..\Unity\Assets\ThirdParty\Google.Protobuf\WireFormat.cs" Link="WireFormat.cs" />
  35. </ItemGroup>
  36. <ItemGroup>
  37. <ProjectReference Include="..\MongodbDriver\DotNetCoreDriver\MongoDB.Bson\MongoDB.Bson.csproj" />
  38. </ItemGroup>
  39. <ItemGroup>
  40. <Folder Include="Collections\" />
  41. <Folder Include="Compatibility\" />
  42. </ItemGroup>
  43. </Project>