GameEditor.csproj 3.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  6. <ProductVersion>8.0.30703</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{FA1C18E4-C928-4900-A77B-6944B3443B7E}</ProjectGuid>
  9. <OutputType>WinExe</OutputType>
  10. <AppDesignerFolder>Properties</AppDesignerFolder>
  11. <RootNamespace>GameEditor</RootNamespace>
  12. <AssemblyName>GameEditor</AssemblyName>
  13. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  14. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  15. <FileAlignment>512</FileAlignment>
  16. <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  17. <WarningLevel>4</WarningLevel>
  18. </PropertyGroup>
  19. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  20. <PlatformTarget>x86</PlatformTarget>
  21. <DebugSymbols>true</DebugSymbols>
  22. <DebugType>full</DebugType>
  23. <Optimize>false</Optimize>
  24. <OutputPath>bin\Debug\</OutputPath>
  25. <DefineConstants>DEBUG;TRACE</DefineConstants>
  26. <ErrorReport>prompt</ErrorReport>
  27. <WarningLevel>4</WarningLevel>
  28. </PropertyGroup>
  29. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  30. <PlatformTarget>x86</PlatformTarget>
  31. <DebugType>pdbonly</DebugType>
  32. <Optimize>true</Optimize>
  33. <OutputPath>bin\Release\</OutputPath>
  34. <DefineConstants>TRACE</DefineConstants>
  35. <ErrorReport>prompt</ErrorReport>
  36. <WarningLevel>4</WarningLevel>
  37. </PropertyGroup>
  38. <ItemGroup>
  39. <Reference Include="System" />
  40. <Reference Include="System.Data" />
  41. <Reference Include="System.Xml" />
  42. <Reference Include="Microsoft.CSharp" />
  43. <Reference Include="System.Core" />
  44. <Reference Include="System.Xml.Linq" />
  45. <Reference Include="System.Data.DataSetExtensions" />
  46. <Reference Include="System.Xaml">
  47. <RequiredTargetFramework>4.0</RequiredTargetFramework>
  48. </Reference>
  49. <Reference Include="WindowsBase" />
  50. <Reference Include="PresentationCore" />
  51. <Reference Include="PresentationFramework" />
  52. </ItemGroup>
  53. <ItemGroup>
  54. <ApplicationDefinition Include="App.xaml">
  55. <Generator>MSBuild:Compile</Generator>
  56. <SubType>Designer</SubType>
  57. </ApplicationDefinition>
  58. <Page Include="MainWindow.xaml">
  59. <Generator>MSBuild:Compile</Generator>
  60. <SubType>Designer</SubType>
  61. </Page>
  62. <Compile Include="App.xaml.cs">
  63. <DependentUpon>App.xaml</DependentUpon>
  64. <SubType>Code</SubType>
  65. </Compile>
  66. <Compile Include="BehaviorNode.cs" />
  67. <Compile Include="MainWindow.xaml.cs">
  68. <DependentUpon>MainWindow.xaml</DependentUpon>
  69. <SubType>Code</SubType>
  70. </Compile>
  71. </ItemGroup>
  72. <ItemGroup>
  73. <AppDesigner Include="Properties\" />
  74. </ItemGroup>
  75. <ItemGroup>
  76. <Folder Include="Properties\" />
  77. </ItemGroup>
  78. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  79. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  80. Other similar extension points exist, see Microsoft.Common.targets.
  81. <Target Name="BeforeBuild">
  82. </Target>
  83. <Target Name="AfterBuild">
  84. </Target>
  85. -->
  86. </Project>