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- using System.Windows;
- using System.Windows.Controls;
- using System.Windows.Input;
- using System.Collections;
- namespace GameEditor
- {
- /// <summary>
- /// MainWindow.xaml 的交互逻辑
- /// </summary>
- public partial class MainWindow : Window
- {
- private Hashtable treeViewNodes = new Hashtable();
- public MainWindow()
- {
- InitializeComponent();
- }
- private void behaviorTreeView_ContextMenuOpening(object sender, ContextMenuEventArgs e)
- {
- newMenuItem.IsEnabled = true;
- copyMenuItem.IsEnabled = true;
- pasteMenuItem.IsEnabled = true;
- delMenuItem.IsEnabled = true;
- }
- private void newMenuItem_Click(object sender, RoutedEventArgs e)
- {
- }
- private void delMenuItem_Click(object sender, RoutedEventArgs e)
- {
- }
- private void copyMenuItem_Click(object sender, RoutedEventArgs e)
- {
- }
- private void pasteMenuItem_Click(object sender, RoutedEventArgs e)
- {
- }
- }
- }
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