MainWindow.xaml.cs 955 B

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  1. using System.Windows;
  2. using System.Windows.Controls;
  3. using System.Windows.Input;
  4. using System.Collections;
  5. namespace GameEditor
  6. {
  7. /// <summary>
  8. /// MainWindow.xaml 的交互逻辑
  9. /// </summary>
  10. public partial class MainWindow : Window
  11. {
  12. private Hashtable treeViewNodes = new Hashtable();
  13. public MainWindow()
  14. {
  15. InitializeComponent();
  16. }
  17. private void behaviorTreeView_ContextMenuOpening(object sender, ContextMenuEventArgs e)
  18. {
  19. newMenuItem.IsEnabled = true;
  20. copyMenuItem.IsEnabled = true;
  21. pasteMenuItem.IsEnabled = true;
  22. delMenuItem.IsEnabled = true;
  23. }
  24. private void newMenuItem_Click(object sender, RoutedEventArgs e)
  25. {
  26. }
  27. private void delMenuItem_Click(object sender, RoutedEventArgs e)
  28. {
  29. }
  30. private void copyMenuItem_Click(object sender, RoutedEventArgs e)
  31. {
  32. }
  33. private void pasteMenuItem_Click(object sender, RoutedEventArgs e)
  34. {
  35. }
  36. }
  37. }