| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 |
- using ET.Client;
- namespace ET
- {
- public static class LSHelper
- {
- // 回滚
- public static void Rollback(Room room, int frame)
- {
- Log.Debug($"roll back start {frame}");
- room.RemoveComponent<LSWorld>();
- FrameBuffer frameBuffer = room.FrameBuffer;
-
- // 回滚
- room.AddComponent(frameBuffer.GetLSWorld(frame));
- OneFrameInputs realFrameInput = frameBuffer[frame];
- // 执行RealFrame
- room.Update(realFrameInput, frame);
-
- // 重新执行预测的帧
- for (int i = room.RealFrame + 1; i <= room.PredictionFrame; ++i)
- {
- OneFrameInputs oneFrameInputs = frameBuffer[i];
- CopyOtherInputsTo(room, realFrameInput, oneFrameInputs); // 重新预测消息
- room.Update(oneFrameInputs, i);
- }
-
- RollbackHelper.Rollback(room);
-
- Log.Debug($"roll back finish {frame}");
- }
- // 重新调整预测消息,只需要调整其他玩家的输入
- private static void CopyOtherInputsTo(Room room, OneFrameInputs from, OneFrameInputs to)
- {
- long myId = room.GetComponent<RoomClientUpdater>().MyId;
- foreach (var kv in from.Inputs)
- {
- if (kv.Key == myId)
- {
- continue;
- }
- to.Inputs[kv.Key] = kv.Value;
- }
- }
- }
- }
|